Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ParticleMaterial (UT2004)

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UT2004 Object >> Material >> RenderedMaterial >> ParticleMaterial
Package: 
Engine
This class in other games:
UE2Runtime, U2XMP, UT2003

null

Properties[edit]

AcceptsProjectors[edit]

Type: bool

Modifiers: transient


AlphaRef[edit]

Type: int

Modifiers: const


AlphaTest[edit]

Type: int

Modifiers: const


BitmapMaterial[edit]

Type: BitmapMaterial

Modifiers: const


BlendBetweenSubdivisions[edit]

Type: int

Modifiers: const


NumProjectors[edit]

Type: int

Modifiers: transient, const


ParticleBlending[edit]

Type: int

Modifiers: const


Projectors[edit]

Type: ParticleProjectorInfo

Array size: 8

Modifiers: transient, const


RenderTwoSided[edit]

Type: int

Modifiers: const


UseTFactor[edit]

Type: int

Modifiers: const


Wireframe[edit]

Type: int

Modifiers: const


ZTest[edit]

Type: int

Modifiers: const


ZWrite[edit]

Type: int

Modifiers: const


Default values[edit]

Property Value
MaterialType 512

Structs[edit]

ParticleProjectorInfo[edit]

BitmapMaterial BitmapMaterial 
Object.Matrix Matrix 
int Projected 
int BlendMode