The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:ParticleRef (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> ParticleRef
Package: 
ParticleSystems
This class in other games:
U2XMP

$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 3 $ Name: ParticleRef.uc Author: Aaron R Leiby Date: 18 October 2000 Description: Used to place references to other particle systems in a level. This way you can have a single map that houses all your particle systems, and place them in other maps via this. But since they'll always be getting loaded automatically from the original map, then if you change the original template particle system, all the references will get automatically updated. How to use this class:

Place in level.
Set Reference string.
Set the type appropriately.

Properties

Property group 'ParticleRef'

bPreLoad

Type: bool


bReset

Type: bool


Ref

Type: ParticleGenerator


Reference

Type: string


Type

Type: class<ParticleGenerator>


Default values

Property Value
bHidden True
DrawType DT_Custom

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


SpawnRef

event SpawnRef ()