I don't need to test my programs. I have an error-correcting modem.

UE2:ParticleSalamander (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> ParticleGenerator >> ParticleSalamander
Package: 
ParticleSystems
This class in other games:
U2

$Author: Sbrown $ $Date: 2/06/02 8:47p $ $Revision: 3 $ Name: ParticleSalamander.uc Author: Aaron R Leiby Date: 10 March 2000 Description: A Salamander is an elemental being in the theory of Paracelsus inhabiting fire. A Salamander is also a type of kerosene heater used for heating up large areas -- like a warehouse or a circus tent. What does this have to do with particles you ask? Very little. But it's a cool name, no? Basically, a ParticleSalamander is like a nozzel on the end of a hose which sprays out particles of various types (as specified by the LD). How to use this class:

Properties

Property group 'ParticleSalamander'

bLOSClip

Type: bool

Modifiers: public

Clip using line of sight check?

EmisionOffset

Type: Object.Range

Modifiers: public

Distance from the center that particle are emmitted from.

MinVolume

Type: float

Modifiers: public

Minimum volume that Level->Engine-Client->ParticleDensity is allowed to scale us to.

Spread

Type: float

Modifiers: public


Volume

Type: float

Modifiers: public

Number of particles emitted per second.

VolumeScalePct

Type: float

Modifiers: public


Internal variables

ParticleTimer

Type: float

Modifiers: private

Used internally to collect "emission residue" <-- fancy term for rounding errors between ticks.

Default values

Property Value
bDirectional True
DrawScale 0.25
Texture Texture'ParticleSystems.Icons.S_ParticleSalamander'

Events

TurnOn

simulated event TurnOn ()

Overrides: ParticleGenerator.TurnOn