Gah - a solution with more questions. – EntropicLqd

UE2:Path (U2XMP)

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Path.uc $Author: Mfox $ $Date: 9/06/02 11:54a $ $Revision: 2 $

Instance functions

BuildPath

function bool BuildPath (Pawn BuildFor)


GetAnchorActors

function GetAnchorActors (out Actor SourceActor, out Actor DestinationActor)


GetAnchorLocations

function GetAnchorLocations (out Object.Vector SourceLocation, out Object.Vector DestinationLocation)


GetItemAt

function bool GetItemAt (out Object Item, int ItemIndex)

Overrides: Collection.GetItemAt


GetItemCount

function bool GetItemCount (out int ItemCount)

Overrides: Collection.GetItemCount


Invalidate

function Invalidate ()


IsValid

function bool IsValid ()


SetAnchorActors

function bool SetAnchorActors (Actor SourceActor, Actor DestinationActor)


SetAnchorLocations

function bool SetAnchorLocations (Object.Vector SourceLocation, Object.Vector DestinationLocation)