I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:PawnProxyPathing (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PawnProxyPathing.uc Created by: Mike Fox Created on: 1/31/2001 $Author: Mfox $ $Date: 11/19/02 2:40a $ $Revision: 5 $
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
bCollideWorld | False |
bHidden | True |
bProjTarget | False |
Static functions[edit]
FindPathToActor[edit]
static final function Controller.EPathResult FindPathToActor (Actor ContextActor, Actor TargetActor, out Actor ReturnedActor, bool bIncludeDirect, bool bClearPaths, bool bClearSpecialColliders)
GetInstance[edit]
static function PawnProxyPathing GetInstance (Actor ContextActor)