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UE2:Pawn events (UE2Runtime)

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UE2Runtime Object >> Actor >> Pawn (events)
Pawn events in other games:
U2, UT2003, UT2004, UT3, UDK
Other member categories for this class:
instance functions, internal variables

Events

AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd


BaseChange

singular event BaseChange ()

Overrides: Actor.BaseChange


BreathTimer

event BreathTimer ()


ChangeAnimation

simulated event ChangeAnimation ()


ClientMessage

event ClientMessage (coerce string S, optional name Type)


Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Actor.EncroachedBy


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


EndCrouch

event EndCrouch (float HeightAdjust)


Falling

event Falling ()

Overrides: Actor.Falling


FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Actor.FellOutOfWorld


FinishedInterpolation

event FinishedInterpolation ()

Overrides: Actor.FinishedInterpolation


HeadVolumeChange

event HeadVolumeChange (PhysicsVolume newHeadVolume)


HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


KilledBy

event KilledBy (Pawn EventInstigator)

Overrides: Actor.KilledBy


Landed

event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


ModifyVelocity

simulated event ModifyVelocity (float DeltaTime, Object.Vector OldVelocity)


PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)


PlayFalling

simulated event PlayFalling ()


PlayJump

simulated event PlayJump ()


PlayLandingAnimation

simulated event PlayLandingAnimation (float ImpactVel)


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


SetAnimAction

simulated event SetAnimAction (name NewAction)


SetHeadScale

simulated event SetHeadScale (float NewScale)


SetWalking

event SetWalking (bool bNewIsWalking)


StartCrouch

event StartCrouch (float HeightAdjust)


StopPlayFiring

simulated event StopPlayFiring ()


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


UpdateEyeHeight

event UpdateEyeHeight (float DeltaTime)