Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:PclMuzFlashA (UT2004)

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UT2004 Object >> Actor >> xEmitter >> PclMuzFlashA
Package: 
XEffects
This class in other games:
UT2003

pclMuzFlashA

Machinegun 1st person muzzle flash

Default values[edit]

Property Value
bHidden True
bOnlyOwnerSee True
DrawScale 0.75
mAttenuate False
mColorRange[0]
Member Value
A 255
B 95
G 95
R 95
mColorRange[1]
Member Value
A 255
B 95
G 95
R 95
mLifeRange[0] 0.05
mLifeRange[1] 0.05
mMaxParticles 2
mPosRelative True
mRandOrient True
mRegenPause True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 35.0
mSizeRange[1] 70.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] Texture'MuzFlashA_t'
Style STY_Additive

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger