I don't need to test my programs. I have an error-correcting modem.

UE2:PclSmoke (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> xEmitter >> PclSmoke

Contents

Package: 
XEffects
This class in other games:
UT2003

pclSmoke

Default values

Property Value
mColorRange[0]
Member Value
A 255
B 100
G 110
R 120
mColorRange[1]
Member Value
A 255
B 180
G 180
R 180
mLifeRange[0] 1.0
mLifeRange[1] 1.0
mMaxParticles 150
mNumTileColumns 4
mNumTileRows 4
mParticleType PCL_Burst
mRandOrient True
mRandTextures True
mRegenRange[0] 140.0
mRegenRange[1] 140.0
mSizeRange[0] 45.0
mSizeRange[1] 45.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 2
ScaleGlow 2.0
Skins[0] Texture'EmitSmoke_t'
Style STY_Translucent