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UE2:PlayInfo (UT2003)

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UT2003 Object >> PlayInfo
Package: 
Engine
This class in other games:
UT2004

null

Properties[edit]

ClassStack[edit]

Type: array<int>

Modifiers: const


Groups[edit]

Type: array<string>

Modifiers: const


InfoClasses[edit]

Type: array<class<Info> >

Modifiers: const


LastError[edit]

Type: string

Modifiers: const


Settings[edit]

Type: array<PlayInfoData>

Modifiers: const


Structs[edit]

PlayInfoData[edit]

Property ThisProp 
Pointer to property
class<Info> ClassFrom 
Which class was this Property from
string SettingName 
Name of the class member
string DisplayName 
Display Name of the control (from .INT/.INI File ?)
string RenderType 
Type of rendered control
string Grouping 
Grouping for this parameter
string Data 
Extra Data (like Gore Level Texts)
string ExtraPriv 
Extra Privileges Required to set this parameter
byte SecLevel 
Sec Level Required to set this param. (Read from Ini file afterwards)
byte Weight 
Importance of the setting compared to others in its group
bool bGlobal 
GlobalConfig Property ? (Set by native function)
string Value 
Value of the setting

Functions[edit]

Native functions[edit]

AddClass[edit]

native final function AddClass (class<InfoClass)


AddSetting[edit]

native final function AddSetting (string Group, string PropertyName, string Description, byte SecLevel, byte Weight, string RenderType, optional string Extras, optional string ExtraPrivs)


Clear[edit]

native final function Clear ()


FindIndex[edit]

native final function int FindIndex (string SettingName)


PopClass[edit]

native final function PopClass ()


SaveSettings[edit]

native final function bool SaveSettings ()


SplitStringToArray[edit]

native final function SplitStringToArray (out array<stringAStr, string Str, string Divider)


StoreSetting[edit]

native final function bool StoreSetting (int index, coerce string NewVal, optional string RangeData)


Other instance functions[edit]

Init[edit]

final function Init ()