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UE2:PlayerController instance functions (UE2Runtime)
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Object >> Actor >> Controller >> PlayerController (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddCheats
- 1.2 AdjustAim
- 1.3 AdjustView
- 1.4 AllowVoiceMessage
- 1.5 AskForPawn
- 1.6 BlendRot
- 1.7 CalcBehindView
- 1.8 CalcFirstPersonView
- 1.9 CanRestartPlayer
- 1.10 ChangeAlwaysMouseLook
- 1.11 ChangedWeapon
- 1.12 ChangeName
- 1.13 ChangeStairLook
- 1.14 CheckShake
- 1.15 CleanOutSavedMoves
- 1.16 ClearDoubleClick
- 1.17 ClientAdjustGlow
- 1.18 ClientAdjustPosition
- 1.19 ClientCapBandwidth
- 1.20 ClientChangeVoiceChatter
- 1.21 ClientFlash
- 1.22 ClientGotoState
- 1.23 ClientLeaveVoiceChat
- 1.24 ClientPlayForceFeedback
- 1.25 ClientPlaySound
- 1.26 ClientReliablePlaySound
- 1.27 ClientRestart
- 1.28 ClientSetBehindView
- 1.29 ClientSetFixedCamera
- 1.30 ClientSetHUD
- 1.31 ClientSetMusic
- 1.32 ClientShake
- 1.33 ClientStopForceFeedback
- 1.34 ClientUpdatePosition
- 1.35 ClientVoiceMessage
- 1.36 CompressAccel
- 1.37 damageAttitudeTo
- 1.38 DemoClientSetHUD
- 1.39 EndZoom
- 1.40 EnterStartState
- 1.41 FixFOV
- 1.42 ForceDeathUpdate
- 1.43 GetFacingDirection
- 1.44 GetFreeMove
- 1.45 GetViewRotation
- 1.46 GivePawn
- 1.47 HandlePickup
- 1.48 HandleWalking
- 1.49 IsDead
- 1.50 IsSpectating
- 1.51 LoadPlayers
- 1.52 LongClientAdjustPosition
- 1.53 MoveAutonomous
- 1.54 PawnDied
- 1.55 PendingStasis
- 1.56 PlayAnnouncement
- 1.57 PlayBeepSound
- 1.58 PlayerMove
- 1.59 Possess
- 1.60 ProcessDrive
- 1.61 ProcessMove
- 1.62 ReplicateMove
- 1.63 Reset
- 1.64 ResetFOV
- 1.65 Restart
- 1.66 RocketServerMove
- 1.67 ServerDrive
- 1.68 ServerGivePawn
- 1.69 ServerMove
- 1.70 ServerRestartGame
- 1.71 ServerSetClientDemo
- 1.72 ServerSetHandedness
- 1.73 ServerSpectateSpeed
- 1.74 ServerThrowWeapon
- 1.75 ServerToggleBehindView
- 1.76 ServerUpdatePing
- 1.77 ServerUse
- 1.78 ServerVerifyViewTarget
- 1.79 ServerViewNextPlayer
- 1.80 ServerViewSelf
- 1.81 SetFOV
- 1.82 SetFOVAngle
- 1.83 SetHand
- 1.84 SetPause
- 1.85 ShakeView
- 1.86 ShortClientAdjustPosition
- 1.87 ShortServerMove
- 1.88 SpawnDefaultHUD
- 1.89 StartZoom
- 1.90 StopForceFeedback
- 1.91 StopZoom
- 1.92 ToggleZoom
- 1.93 TurnAround
- 1.94 TurnTowardNearestEnemy
- 1.95 Typing
- 1.96 UnPossess
- 1.97 UpdateFlashComponent
- 1.98 UpdateRotation
- 1.99 VeryShortClientAdjustPosition
- 1.100 ViewFlash
- 1.101 ViewNextBot
- 1.102 ViewShake
- PlayerController instance functions in other games:
- U2, U2XMP, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, internal variables, states
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Instance functions
AddCheats
function AddCheats ()
AdjustAim
function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)
Overrides: Controller.AdjustAim
AdjustView
function AdjustView (float DeltaTime)
Overrides: Controller.AdjustView
AllowVoiceMessage
Overrides: Controller.AllowVoiceMessage
AskForPawn
function AskForPawn ()
BlendRot
CalcBehindView
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
CalcFirstPersonView
function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
CanRestartPlayer
function bool CanRestartPlayer ()
ChangeAlwaysMouseLook
function ChangeAlwaysMouseLook (bool B)
ChangedWeapon
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
ChangeName
function ChangeName (coerce string S)
ChangeStairLook
function ChangeStairLook (bool B)
CheckShake
CleanOutSavedMoves
function CleanOutSavedMoves ()
ClearDoubleClick
function ClearDoubleClick ()
ClientAdjustGlow
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientCapBandwidth
function ClientCapBandwidth (int Cap)
ClientChangeVoiceChatter
ClientFlash
function ClientFlash (float scale, Object.Vector fog)
ClientGotoState
ClientLeaveVoiceChat
simulated function ClientLeaveVoiceChat ()
ClientPlayForceFeedback
simulated function ClientPlayForceFeedback (string EffectName)
ClientPlaySound
simulated function ClientPlaySound (Sound ASound, optional bool bVolumeControl, optional float inAtten, optional Actor.ESoundSlot slot)
ClientReliablePlaySound
ClientRestart
function ClientRestart ()
ClientSetBehindView
function ClientSetBehindView (bool B)
ClientSetFixedCamera
function ClientSetFixedCamera (bool B)
ClientSetHUD
ClientSetMusic
function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientShake
private function ClientShake (Object.Vector ShakeRoll, Object.Vector OffsetMag, Object.Vector ShakeRate, float OffsetTime)
ClientStopForceFeedback
function ClientStopForceFeedback (optional string EffectName)
ClientUpdatePosition
function ClientUpdatePosition ()
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Controller.ClientVoiceMessage
CompressAccel
damageAttitudeTo
Overrides: Controller.damageAttitudeTo
DemoClientSetHUD
EndZoom
function EndZoom ()
EnterStartState
function EnterStartState ()
FixFOV
function FixFOV ()
ForceDeathUpdate
function ForceDeathUpdate ()
GetFacingDirection
function int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
GetFreeMove
final function SavedMove GetFreeMove ()
GetViewRotation
function Object.Rotator GetViewRotation ()
Overrides: Controller.GetViewRotation
GivePawn
function GivePawn (Pawn NewPawn)
HandlePickup
function HandlePickup (Pickup pick)
Overrides: Controller.HandlePickup
HandleWalking
function HandleWalking ()
IsDead
function bool IsDead ()
IsSpectating
function bool IsSpectating ()
LoadPlayers
function LoadPlayers ()
LongClientAdjustPosition
function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
MoveAutonomous
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)
PawnDied
function PawnDied (Pawn P)
Overrides: Controller.PawnDied
PendingStasis
function PendingStasis ()
Overrides: Controller.PendingStasis
PlayAnnouncement
PlayBeepSound
simulated function PlayBeepSound ()
PlayerMove
function PlayerMove (float DeltaTime)
Possess
function Possess (Pawn aPawn)
Overrides: Controller.Possess
ProcessDrive
ProcessMove
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
ReplicateMove
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
Reset
function Reset ()
Overrides: Controller.Reset
ResetFOV
function ResetFOV ()
Restart
function Restart ()
Overrides: Controller.Restart
RocketServerMove
function RocketServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, byte ClientRoll, int View)
ServerDrive
ServerGivePawn
function ServerGivePawn ()
Overrides: Controller.ServerGivePawn
ServerMove
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerRestartGame
function ServerRestartGame ()
ServerSetClientDemo
function ServerSetClientDemo ()
ServerSetHandedness
function ServerSetHandedness (float hand)
ServerSpectateSpeed
function ServerSpectateSpeed (float F)
ServerThrowWeapon
function ServerThrowWeapon ()
ServerToggleBehindView
function ServerToggleBehindView ()
ServerUpdatePing
function ServerUpdatePing (int NewPing)
ServerUse
function ServerUse ()
ServerVerifyViewTarget
function ServerVerifyViewTarget ()
ServerViewNextPlayer
function ServerViewNextPlayer ()
ServerViewSelf
function ServerViewSelf ()
SetFOV
function SetFOV (float NewFOV)
SetFOVAngle
function SetFOVAngle (float newFOV)
SetHand
function SetHand (int IntValue)
SetPause
ShakeView
function ShakeView (float shaketime, float RollMag, Object.Vector OffsetMag, float RollRate, Object.Vector OffsetRate, float OffsetTime)
Overrides: Controller.ShakeView
ShortClientAdjustPosition
function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ShortServerMove
function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)
SpawnDefaultHUD
function SpawnDefaultHUD ()
StartZoom
function StartZoom ()
StopForceFeedback
simulated function StopForceFeedback (optional string EffectName)
StopZoom
function StopZoom ()
ToggleZoom
function ToggleZoom ()
TurnAround
function TurnAround ()
TurnTowardNearestEnemy
function bool TurnTowardNearestEnemy ()
Typing
function Typing (bool bTyping)
UnPossess
function UnPossess ()
Overrides: Controller.UnPossess
UpdateFlashComponent
UpdateRotation
VeryShortClientAdjustPosition
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ViewFlash
function ViewFlash (float DeltaTime)
ViewNextBot
function ViewNextBot ()
ViewShake
function ViewShake (float DeltaTime)