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UE2:PlayerController internal variables (UE2Runtime)
Object >> Actor >> Controller >> PlayerController (internal variables) |
Contents
- 1 Internal variables
- 1.1 aBaseX
- 1.2 aBaseY
- 1.3 aBaseZ
- 1.4 aForward
- 1.5 AimingHelp
- 1.6 aLookUp
- 1.7 aMouseX
- 1.8 aMouseY
- 1.9 AnnouncerLevel
- 1.10 AnnouncerVolume
- 1.11 aStrafe
- 1.12 aTurn
- 1.13 aUp
- 1.14 bAllActorsRelevant
- 1.15 bAlwaysLevel
- 1.16 bAlwaysMouseLook
- 1.17 bAutoTaunt
- 1.18 bBehindView
- 1.19 bBlockCloseCamera
- 1.20 bCameraPositionLocked
- 1.21 bCenterView
- 1.22 bCheatFlying
- 1.23 bClientDemo
- 1.24 bDoubleJump
- 1.25 bDynamicNetSpeed
- 1.26 bFixedCamera
- 1.27 bForcePrecache
- 1.28 bFreeCamera
- 1.29 bFreeLook
- 1.30 bFrozen
- 1.31 bIsTyping
- 1.32 bJumpStatus
- 1.33 bKeyboardLook
- 1.34 BlendedTargetViewRotation
- 1.35 bLook
- 1.36 bLookUpStairs
- 1.37 bNeverSwitchOnPickup
- 1.38 bNoAutoTaunts
- 1.39 bNoMatureLanguage
- 1.40 bNoVoiceMessages
- 1.41 bNoVoiceTaunts
- 1.42 bPendingDestroy
- 1.43 bPressedJump
- 1.44 bSetTurnRot
- 1.45 bShortConnectTimeOut
- 1.46 bSnapLevel
- 1.47 bSnapToLevel
- 1.48 bStrafe
- 1.49 bTurn180
- 1.50 bTurnToNearest
- 1.51 bUpdatePosition
- 1.52 bUpdating
- 1.53 bValidBehindCamera
- 1.54 bViewBot
- 1.55 bXAxis
- 1.56 bYAxis
- 1.57 bZeroRoll
- 1.58 bZooming
- 1.59 CameraDist
- 1.60 CameraEffects
- 1.61 CheatClass
- 1.62 CheatManager
- 1.63 ClientCap
- 1.64 ClientUpdateTime
- 1.65 ConstantGlowFog
- 1.66 ConstantGlowScale
- 1.67 CurrentDistanceFogEnd
- 1.68 CurrentTimeStamp
- 1.69 DefaultFOV
- 1.70 DemoViewer
- 1.71 DemoViewPitch
- 1.72 DemoViewYaw
- 1.73 DesiredFOV
- 1.74 DoubleClickDir
- 1.75 DynamicPingThreshold
- 1.76 EnemyTurnSpeed
- 1.77 ExactPing
- 1.78 FailedPathStart
- 1.79 FixedLocation
- 1.80 FixedRotation
- 1.81 FlashFog
- 1.82 FlashScale
- 1.83 ForcePrecacheTime
- 1.84 FreeMoves
- 1.85 GameReplicationInfo
- 1.86 GroundPitch
- 1.87 InputClass
- 1.88 LastDistanceFogColor
- 1.89 LastDistanceFogEnd
- 1.90 LastDistanceFogStart
- 1.91 LastPingUpdate
- 1.92 LastPlaySound
- 1.93 LastPlaySpeech
- 1.94 LastUpdateTime
- 1.95 LastZone
- 1.96 LocalMessageClass
- 1.97 MaxResponseTime
- 1.98 MaxShakeOffset
- 1.99 MaxShakeRoll
- 1.100 MaxTimeMargin
- 1.101 Misc1
- 1.102 Misc2
- 1.103 myHUD
- 1.104 NextSpeedChange
- 1.105 NoPauseMessage
- 1.106 OldCameraLoc
- 1.107 OldCameraRot
- 1.108 OldClientWeapon
- 1.109 OldFloor
- 1.110 OldPing
- 1.111 OrthoZoom
- 1.112 OwnCamera
- 1.113 PendingMove
- 1.114 Player
- 1.115 PlayerInput
- 1.116 PlayerSecurity
- 1.117 ProgressColor
- 1.118 ProgressMessage
- 1.119 ProgressTimeOut
- 1.120 QuickSaveString
- 1.121 RealViewTarget
- 1.122 RenderWorldToCamera
- 1.123 RendMap
- 1.124 SavedMoves
- 1.125 ServerTimeStamp
- 1.126 ShakeOffset
- 1.127 ShakeOffsetRate
- 1.128 ShakeOffsetTime
- 1.129 ShakeRollRate
- 1.130 ShakeRollTime
- 1.131 ShowFlags
- 1.132 Song
- 1.133 SpectateSpeed
- 1.134 StatsPassword
- 1.135 StatsUsername
- 1.136 TargetEyeHeight
- 1.137 TargetViewRotation
- 1.138 TargetWeaponViewOffset
- 1.139 TimeMargin
- 1.140 TimeSinceLastFogChange
- 1.141 Transition
- 1.142 TurnRot180
- 1.143 TurnTarget
- 1.144 UseFixedVisibility
- 1.145 ViewingFrom
- 1.146 ViewTarget
- 1.147 WaitDelay
- 1.148 WeaponUpdate
- 1.149 ZoomLevel
- PlayerController internal variables in other games:
- U2, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, instance functions, states
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Internal variables
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
aForward
Type: float
Modifiers: input
AimingHelp
Type: float
Modifiers: globalconfig
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
AnnouncerLevel
Type: byte
Modifiers: globalconfig
0=none, 1=no possession announcements, 2=all
AnnouncerVolume
Type: byte
Modifiers: globalconfig
1 to 4
Default value: 4
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAllActorsRelevant
Type: bool
Modifiers: const
used by UTTV. DO NOT SET THIS TRUE - it has a huge impact on network performance
bAlwaysLevel
Type: bool
Modifiers: globalconfig
bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
bAutoTaunt
Type: bool
Modifiers: globalconfig
bBehindView
Type: bool
Outside-the-player view.
bBlockCloseCamera
Type: bool
bCameraPositionLocked
Type: bool
bCenterView
Type: bool
bCheatFlying
Type: bool
instantly stop in flying mode
bClientDemo
Type: bool
bDoubleJump
Type: bool
bDynamicNetSpeed
Type: bool
Modifiers: globalconfig
Default value: True
bFixedCamera
Type: bool
used to fix camera in position (to view animations)
bForcePrecache
Type: bool
bFreeCamera
Type: bool
free camera when in behindview mode (for checking out player models and animations)
bFreeLook
Type: byte
Modifiers: input
bFrozen
Type: bool
set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)
bIsTyping
Type: bool
bJumpStatus
Type: bool
used in net games
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
BlendedTargetViewRotation
Type: Object.Rotator
bLook
Type: byte
Modifiers: input
bLookUpStairs
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
bNeverSwitchOnPickup
Type: bool
Modifiers: globalconfig
if true, don't automatically switch to picked up weapon
bNoAutoTaunts
Type: bool
Modifiers: globalconfig
bNoMatureLanguage
Type: bool
Modifiers: globalconfig
bNoVoiceMessages
Type: bool
Modifiers: globalconfig
bNoVoiceTaunts
Type: bool
Modifiers: globalconfig
bPendingDestroy
Type: bool
when true, playercontroller is being destroyed
bPressedJump
Type: bool
bSetTurnRot
Type: bool
bShortConnectTimeOut
Type: bool
when true, reduces connect timeout to 15 seconds
bSnapLevel
Type: byte
Modifiers: input
bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
bStrafe
Type: byte
Modifiers: input
bTurn180
Type: byte
Modifiers: input
bTurnToNearest
Type: byte
Modifiers: input
bUpdatePosition
Type: bool
bUpdating
Type: bool
bValidBehindCamera
Type: bool
bViewBot
Type: bool
bXAxis
Type: byte
Modifiers: input
bYAxis
Type: byte
Modifiers: input
bZeroRoll
Type: bool
Default value: True
bZooming
Type: bool
CameraDist
Type: float
multiplier for behindview camera dist
Default value: 9.0
CameraEffects
Type: array<CameraEffect>
Modifiers: transient
A stack of camera effects.
CheatClass
Type: class<CheatManager>
class of my CheatManager
Default value: Class'Engine.CheatManager'
CheatManager
Type: CheatManager
Modifiers: private, transient
Object within playercontroller that manages "cheat" commands
ClientCap
Type: int
ClientUpdateTime
Type: float
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentDistanceFogEnd
Type: float
CurrentTimeStamp
Type: float
DefaultFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DemoViewer
Type: PlayerController
DemoViewPitch
Type: int
DemoViewYaw
Type: int
DesiredFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DoubleClickDir
Type: Actor.EDoubleClickDir
DynamicPingThreshold
Type: float
Modifiers: globalconfig
Default value: 400.0
EnemyTurnSpeed
Type: int
Modifiers: config
Default value: 45000
ExactPing
Type: float
FailedPathStart
Type: Object.Vector
Modifiers: const
FixedLocation
Type: Object.Vector
FixedRotation
Type: Object.Rotator
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
ForcePrecacheTime
Type: float
FreeMoves
Type: SavedMove
freed moves, available for buffering
GameReplicationInfo
Type: GameReplicationInfo
GroundPitch
Type: int
InputClass
Type: class<PlayerInput>
Modifiers: config
class of my PlayerInput
Default value: Class'Engine.PlayerInput'
LastDistanceFogColor
Type: Object.Color
LastDistanceFogEnd
Type: float
LastDistanceFogStart
Type: float
LastPingUpdate
Type: float
LastPlaySound
Type: float
LastPlaySpeech
Type: float
LastUpdateTime
Type: float
LastZone
Type: int
LocalMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
MaxResponseTime
Type: float
Modifiers: globalconfig
how long server will wait for client move update before setting position
Default value: 0.7
MaxShakeOffset
Type: Object.Vector
max magnitude to offset camera position
MaxShakeRoll
Type: float
max magnitude to roll camera
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 0.35
Misc1
Type: int
Misc2
Type: int
myHUD
Type: HUD
heads up display info
NextSpeedChange
Type: float
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OldCameraLoc
Type: Object.Vector
used in behindview calculations
OldCameraRot
Type: Object.Rotator
OldClientWeapon
Type: Weapon
OldFloor
Type: Object.Vector
OldPing
Type: float
OrthoZoom
Type: float
Orthogonal/map view zoom factor.
Default value: 40000.0
OwnCamera
Type: string
Modifiers: localized
Default value: "Now viewing from own camera"
PendingMove
Type: SavedMove
Player
Type: Player
Modifiers: const
PlayerInput
Type: PlayerInput
Modifiers: private, transient
Object within playercontroller that manages player input.
PlayerSecurity
Type: Security
Used for Cheat Protection
ProgressColor
Type: Object.Color
Array size: 4
ProgressMessage
Type: string
Array size: 4
ProgressTimeOut
Type: float
Default value: 8.0
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
RealViewTarget
Type: Controller
Modifiers: const
RenderWorldToCamera
Type: Object.Matrix
RendMap
Type: int
SavedMoves
Type: SavedMove
buffered moves pending position updates
ServerTimeStamp
Type: float
ShakeOffset
Type: Object.Vector
current magnitude to offset camera from shake
ShakeOffsetRate
Type: Object.Vector
ShakeOffsetTime
Type: Object.Vector
ShakeRollRate
Type: float
rate to change roll
ShakeRollTime
Type: float
how long to roll. if value is < 1.0, then MaxShakeOffset gets damped by this, else if > 1 then its the number of times to repeat undamped
ShowFlags
Type: int
Song
Type: string
SpectateSpeed
Type: float
Default value: 600.0
StatsPassword
Type: string
Modifiers: globalconfig
StatsUsername
Type: string
Modifiers: globalconfig
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TimeMargin
Type: float
TimeSinceLastFogChange
Type: float
Transition
Type: Actor.EMusicTransition
TurnRot180
Type: Object.Rotator
TurnTarget
Type: Pawn
UseFixedVisibility
Type: bool
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget
Type: Actor
Modifiers: const
WaitDelay
Type: float
Delay time until can restart
WeaponUpdate
Type: int
ZoomLevel
Type: float