Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:UTServerAdminSpectator (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:PlayerMessage (UT2003))
Jump to: navigation, search
UT2003 Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> UTServerAdminSpectator
Package: 
xWebAdmin
This class in other games:
UT, UT2004

null

Properties[edit]

bClientMessages[edit]

Type: bool

Modifiers: config


Default value: True

bLocalizedMessages[edit]

Type: bool

Modifiers: config


Default value: True

bTeamMessages[edit]

Type: bool

Modifiers: config


Default value: True

bVoiceMessages[edit]

Type: bool

Modifiers: config


LastMsg[edit]

Type: byte


Messages[edit]

Type: array<string>


NextMsg[edit]

Type: byte


ReceivedMsgMax[edit]

Type: byte

Modifiers: config


Default value: 32

Server[edit]

Type: UTServerAdmin


Structs[edit]

PlayerMessage[edit]

PlayerReplicationInfo PRI 
string Text 
name Type 
PlayerMessage Next 
pointer to next message

Functions[edit]

Exec functions[edit]

Pause[edit]

exec function Pause ()

Overrides: PlayerController.Pause


Events[edit]

ClientMessage[edit]

event ClientMessage (coerce string S, optional name Type)

Overrides: PlayerController.ClientMessage


Destroyed[edit]

event Destroyed ()

Overrides: PlayerController.Destroyed


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Controller.PreBeginPlay


ReceiveLocalizedMessage[edit]

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerController.ReceiveLocalizedMessage


TeamMessage[edit]

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)

Overrides: PlayerController.TeamMessage


Other instance functions[edit]

AddMessage[edit]

function AddMessage (PlayerReplicationInfo PRI, string S, name Type)


ClientGameEnded[edit]

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerController.ClientVoiceMessage


Dump[edit]

function Dump ()


FormatMessage[edit]

function string FormatMessage (PlayerReplicationInfo PRI, string Text, name Type)


GameHasEnded[edit]

function GameHasEnded ()

Overrides: Controller.GameHasEnded


LastMessage[edit]

function int LastMessage ()


NextMessage[edit]

function string NextMessage (out int msg)


SetPause[edit]

function bool SetPause (bool bPause)

Overrides: PlayerController.SetPause