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UE2:PlayerReplicationInfo (UT2003)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
Contents
- 1 Properties
- 1.1 bAdmin
- 1.2 bBot
- 1.3 bIsFemale
- 1.4 bIsSpectator
- 1.5 bOnlySpectator
- 1.6 bOutOfLives
- 1.7 bReadyToPlay
- 1.8 bReceivedPing
- 1.9 bWaitingPlayer
- 1.10 bWelcomed
- 1.11 CharacterName
- 1.12 Deaths
- 1.13 GoalsScored
- 1.14 HasFlag
- 1.15 Kills
- 1.16 NumLives
- 1.17 OldCharacterName
- 1.18 OldName
- 1.19 Ping
- 1.20 PlayerID
- 1.21 PlayerName
- 1.22 PlayerVolume
- 1.23 PlayerZone
- 1.24 PreviousName
- 1.25 Score
- 1.26 StartTime
- 1.27 StringDead
- 1.28 StringSpectating
- 1.29 StringUnknown
- 1.30 Team
- 1.31 TeamID
- 1.32 VoiceType
- 1.33 Default values
- 2 Functions
- Package:
- Engine
- Direct subclass:
- TeamPlayerReplicationInfo
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, U2, UT2004, UT3, UDK
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PlayerReplicationInfo.
Properties
bAdmin
Type: bool
Player logged in as Administrator
bBot
Type: bool
bIsFemale
Type: bool
bIsSpectator
Type: bool
bOnlySpectator
Type: bool
bOutOfLives
Type: bool
bReadyToPlay
Type: bool
bReceivedPing
Type: bool
bWaitingPlayer
Type: bool
bWelcomed
Type: bool
set after welcome message broadcast (not replicated)
CharacterName
Type: string
Deaths
Type: float
Number of player's deaths.
GoalsScored
Type: int
not replicated - used on server side only
HasFlag
Type: Decoration
Kills
Type: int
not replicated
NumLives
Type: int
OldCharacterName
Type: string
OldName
Type: string
Ping
Type: int
PlayerID
Type: int
Unique id number.
PlayerName
Type: string
Player name, or blank if none.
PlayerVolume
Type: Volume
PlayerZone
Type: ZoneInfo
PreviousName
Type: string
Temporary value.
Score
Type: float
Player's current score.
StartTime
Type: int
StringDead
Type: string
Modifiers: localized
Default value: "Dead"
StringSpectating
Type: string
Modifiers: localized
Default value: "Spectating"
StringUnknown
Type: string
Modifiers: localized
Default value: "Unknown"
Team
Type: TeamInfo
Player Team
TeamID
Type: int
Player position in team.
VoiceType
Default values
Property | Value |
---|---|
NetUpdateFrequency | 5.0 |
Functions
Events
ClientNameChange
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
Timer
Overrides: Actor.Timer
UpdateCharacter
Other instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
GetHumanReadableName
Overrides: Actor.GetHumanReadableName
GetLocationName
GetPortrait
Reset
Overrides: Actor.Reset