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UE2:PlayerReplicationInfo (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package: 
Engine
Direct subclass:
TeamPlayerReplicationInfo
This class in other games:
RTNP, U1, UT, U2XMP, UE2Runtime, U2, UT2004, UT3, UDK

PlayerReplicationInfo.

Properties

bAdmin

Type: bool

Player logged in as Administrator

bBot

Type: bool


bIsFemale

Type: bool


bIsSpectator

Type: bool


bOnlySpectator

Type: bool


bOutOfLives

Type: bool


bReadyToPlay

Type: bool


bReceivedPing

Type: bool


bWaitingPlayer

Type: bool


bWelcomed

Type: bool

set after welcome message broadcast (not replicated)

CharacterName

Type: string


Deaths

Type: float

Number of player's deaths.

GoalsScored

Type: int

not replicated - used on server side only

HasFlag

Type: Decoration


Kills

Type: int

not replicated

NumLives

Type: int


OldCharacterName

Type: string


OldName

Type: string


Ping

Type: int


PlayerID

Type: int

Unique id number.

PlayerName

Type: string

Player name, or blank if none.

PlayerVolume

Type: Volume


PlayerZone

Type: ZoneInfo


PreviousName

Type: string

Temporary value.

Score

Type: float

Player's current score.

StartTime

Type: int


StringDead

Type: string

Modifiers: localized


Default value: "Dead"

StringSpectating

Type: string

Modifiers: localized


Default value: "Spectating"

StringUnknown

Type: string

Modifiers: localized


Default value: "Unknown"

Team

Type: TeamInfo

Player Team

TeamID

Type: int

Player position in team.

VoiceType

Type: class<VoicePack>


Default values

Property Value
NetUpdateFrequency 5.0

Functions

Events

ClientNameChange

event ClientNameChange ()


Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


UpdateCharacter

event UpdateCharacter ()


Other instance functions

DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetLocationName

simulated function string GetLocationName ()


GetPortrait

simulated function Material GetPortrait ()


Reset

function Reset ()

Overrides: Actor.Reset


SetCharacterName

function SetCharacterName (string S)


SetPlayerName

function SetPlayerName (string S)


SetWaitingPlayer

function SetWaitingPlayer (bool B)


UpdatePlayerLocation

function UpdatePlayerLocation ()