UE2:Player (UE2Runtime)

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UE2Runtime Object >> Player
Package:
Engine
This class in other games:

Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.

Constants

IDC_ARROW

Value: 0


IDC_SIZEALL

Value: 1


IDC_SIZENESW

Value: 2


IDC_SIZENS

Value: 3


IDC_SIZENWSE

Value: 4


IDC_SIZEWE

Value: 5


IDC_WAIT

Value: 6


Properties

Actor

Type: PlayerController

Modifiers: transient, const


bShowWindowsMouse

Type: bool


bSuspendPrecaching

Type: bool


bWindowsMouseAvailable

Type: bool

Modifiers: transient, const


ConfiguredInternetSpeed

Type: int

Modifiers: globalconfig


Default value: 10000

ConfiguredLanSpeed

Type: int

Modifiers: globalconfig


Default value: 20000

Console

Type: Interaction

Modifiers: transient


CurrentNetSpeed

Type: int


GUIController

Type: BaseGUIController

Modifiers: transient

Callback to the Menu Controller

InteractionMaster

Type: InteractionMaster

Modifiers: transient

Callback to the IM

LocalInteractions

Type: array<Interaction>

Modifiers: transient

Holds a listing of all local Interactions

SelectedCursor

Type: byte


vfExec

Type: int

Modifiers: native, const


vfOut

Type: int

Modifiers: native, const


WindowsMouseX

Type: float

Modifiers: transient, const


WindowsMouseY

Type: float

Modifiers: transient, const