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UE2:PowerSuit (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- U2
- Direct subclasses:
- PowerSuitHeavy, PowerSuitLight, PowerSuitMedium
- This class in other games:
- U2XMP
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PowerSuit.uc
Properties[edit]
Property group 'PowerSuit'[edit]
ArmorDistribution[edit]
Type: float
Default value: 0.75
Internal variables[edit]
DamageResidue[edit]
Type: float
Holds the fractional damage not dealt to the player immediately
MaxPower[edit]
Type: float
The Maximum level of the PowerSuit energy holding capacity
PowerSuitHitSound[edit]
Type: Sound
Default value: Sound'U2A.Suits.PowerSuitHit'
PowerSuitHitVolume[edit]
Type: float
Default value: 1.0
Default values[edit]
Property | Value |
---|---|
ItemName | "Power Suit" |
Instance functions[edit]
ArmorAbsorbDamage[edit]
function int ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, Object.Vector HitLocation, out Object.Vector Momentum)
Overrides: Armor.ArmorAbsorbDamage
DisplayDamageTaken[edit]
function DisplayDamageTaken ()
GetPower[edit]
function float GetPower ()
GiveTo[edit]
function GiveTo (Pawn Other)
Overrides: Inventory.GiveTo
PrioritizeArmor[edit]
function Armor PrioritizeArmor (int Damage, class<DamageType> DamageType, Object.Vector HitLocation)
Overrides: Armor.PrioritizeArmor
SetPower[edit]
function SetPower (float NewPower)