There is no spoon
UE2:ProjectileAssaultExplosion (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileAssaultExplosion |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileAssaultExplosion.uc $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 5 $
Properties[edit]
bGotRotation[edit]
Type: bool
bGotTimePassed[edit]
Type: bool
TimePassed[edit]
Type: float<0.00,5.00,0.01>
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
LifeSpan | 5.0 |
Functions[edit]
Events[edit]
Replication[edit]
event Replication ()
Overrides: Projectile.Replication
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
CheckExplode[edit]
simulated function CheckExplode ()
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
PostRecvRotation[edit]
simulated function PostRecvRotation ()
PostRecvTimePassed[edit]
simulated function PostRecvTimePassed ()