Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ProjectileDispersionAlt2 (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileDispersionAlt2
Package: 
U2Weapons

projectileDispersionAlt2.uc $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 5 $

Properties

Sal

Type: ParticleSalamander


Default values

Property Value
AmbientSound Sound'U2WeaponsA.Dispersion.DP_PoweredUpProjectile'
Damage 90.0
DamageRadius 160.0
DrawType DT_None
ExplosionSound Sound'U2WeaponsA.Dispersion.DP_PoweredUpExplode'
LifeSpan 7.3
MaxSpeed 800.0
MomentumTransfer 60000.0
MyDamageType Class'U2.DamageTypeElectrical'
ShakeDuration 0.6
ShakeMagnitude 45.0
ShakeRadius 640.0
SoundRadius 30.0
SoundVolume 255
Speed 800.0
TransientSoundRadius 800.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


Other instance functions

ExplodeEx

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx