Mostly Harmless
UE2:ProjectileDispersion (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileDispersion |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileDispersion.uc $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 13 $
Properties
Sal
Type: ParticleSalamander
Default values
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.Dispersion.DP_Projectile' |
Damage | 16.0 |
DamageRadius | 64.0 |
DrawType | DT_None |
ExplosionSound | Sound'U2WeaponsA.Dispersion.DP_Explode' |
LifeSpan | 7.3 |
MaxSpeed | 1000.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'U2.DamageTypeElectrical' |
ShakeDuration | 0.6 |
ShakeMagnitude | 15.0 |
ShakeRadius | 256.0 |
SoundRadius | 20.0 |
SoundVolume | 255 |
Speed | 1000.0 |
TransientSoundRadius | 800.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Other instance functions
ExplodeEx
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx