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UE2:ProjectileEMPimp (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileEMPimp |
- Package:
- U2Weapons
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projectileEMP.uc -- spawned by weaponEnergyRifle AltFire(), and projectileGrenadeEMP $Author: Aleiby $ $Date: 11/10/02 8:30p $ $Revision: 1 $
Properties
ActivationTime
Type: float
Default value: 0.9
Effect
Type: ParticleSalamander
Default values
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.EnergyRifle.ER_EMP' |
bNoFalloff | True |
Damage | 210.0 |
DamageRadius | 290.0 |
ExplosionEffect | Class'U2Weapons.ER_EMPExplosion' |
LifeSpan | 7.0 |
MaxSpeed | 800.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'U2.DamageTypeEMP' |
ShakeDuration | 1.0 |
ShakeMagnitude | 30.0 |
ShakeRadius | 1024.0 |
SoundRadius | 80.0 |
SoundVolume | 218 |
Speed | 800.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
TakeDamage
function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage