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UE2:ProjectileEnergyBeam (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileEnergyBeam |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileEnergyBeam.uc -- spawned by the weaponEnergyRifle Fire() $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 10 $
Properties[edit]
Sal[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 128 | ||||||||
AmbientSound | Sound'U2WeaponsA.EnergyRifle.ER_EnergyBeam' | ||||||||
bNoStaticMeshCollide | True | ||||||||
Damage | 20.0 | ||||||||
DrawScale | 0.05 | ||||||||
DrawScale3D |
|
||||||||
DrawType | DT_StaticMesh | ||||||||
ImpactHandlerClass | Class'U2Weapons.impactEnergyRifle' | ||||||||
LifeSpan | 7.5 | ||||||||
LightBrightness | 200 | ||||||||
LightEffect | LE_NonIncidence | ||||||||
LightHue | 134 | ||||||||
LightRadius | 4 | ||||||||
LightSaturation | 50 | ||||||||
LightType | LT_Steady | ||||||||
MaxSpeed | 1200.0 | ||||||||
MomentumTransfer | 40000.0 | ||||||||
MoveParticleEffect | ParticleSalamander'EnergyRifleFX.ParticleSalamander0' | ||||||||
MyDamageType | Class'U2.DamageTypeEnergyRifle' | ||||||||
RenderIteratorClass | Class'Legend.AlwaysFaceRI' | ||||||||
ScaleGlow | 10.0 | ||||||||
ShakeDuration | 0.25 | ||||||||
ShakeMagnitude | 10.0 | ||||||||
ShakeRadius | 128.0 | ||||||||
SoundVolume | 218 | ||||||||
Speed | 1200.0 | ||||||||
Style | STY_Translucent | ||||||||
Texture | None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Other instance functions[edit]
TakeDamage[edit]
function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage