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UE2:ProjectileEnergyBeam (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileEnergyBeam
Package: 
U2Weapons

projectileEnergyBeam.uc -- spawned by the weaponEnergyRifle Fire() $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 10 $

Properties[edit]

Sal[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
AmbientGlow 128
AmbientSound Sound'U2WeaponsA.EnergyRifle.ER_EnergyBeam'
bNoStaticMeshCollide True
Damage 20.0
DrawScale 0.05
DrawScale3D
Member Value
X 10.0
Y 6.5
Z 10.0
DrawType DT_StaticMesh
ImpactHandlerClass Class'U2Weapons.impactEnergyRifle'
LifeSpan 7.5
LightBrightness 200
LightEffect LE_NonIncidence
LightHue 134
LightRadius 4
LightSaturation 50
LightType LT_Steady
MaxSpeed 1200.0
MomentumTransfer 40000.0
MoveParticleEffect ParticleSalamander'EnergyRifleFX.ParticleSalamander0'
MyDamageType Class'U2.DamageTypeEnergyRifle'
RenderIteratorClass Class'Legend.AlwaysFaceRI'
ScaleGlow 10.0
ShakeDuration 0.25
ShakeMagnitude 10.0
ShakeRadius 128.0
SoundVolume 218
Speed 1200.0
Style STY_Translucent
Texture None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


Other instance functions[edit]

TakeDamage[edit]

function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Projectile.TakeDamage