I don't need to test my programs. I have an error-correcting modem.

UE2:ProjectileFire (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> WeaponFire >> ProjectileFire
Package: 
XWeapons
Direct subclasses:
FM_BallTurret_Fire, RocketMultiFire, AssaultGrenade, BallShoot, BioChargedFire, BioFire, FM_LinkTurret_Fire, FM_Sentinel_Fire, FM_SpaceFighter_AltFire, FlakAltFire, FlakFire, LinkAltFire, ONSAVRiLFire, RedeemerFire, RocketFire, ShockProjFire, TransFire
This class in other games:
UT2003


Properties

Property group 'ProjectileFire'

ProjPerFire

Type: int


Default value: 1

ProjSpawnOffset

Type: Object.Vector

x forward, +y right, +z up

Default value:

Member Value
X 0.0
Y 0.0
Z -10.0

Default values

Property Value
bInstantHit False
bLeadTarget True
NoAmmoSound Sound'WeaponSounds.P1Reload5'
WarnTargetPct 0.5

Instance functions

DoFireEffect

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


GetFireStart

simulated function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: WeaponFire.GetFireStart


SpawnProjectile

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)