Gah - a solution with more questions. – EntropicLqd
UE2:ProjectileMiniRocket (U2XMP)
Object >> Actor >> Projectile >> U2Projectile >> ProjectileMiniRocket |
- Package:
- U2Weapons
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projectileMiniRocket.uc -- spawned by the weaponRocketLauncher AltFire() $Author: Mfox $ $Date: 1/05/03 8:50p $ $Revision: 23 $
Properties
Property group 'projectileMiniRocket'
MidPointOffset
Type: float
Default value: 512.0
PeriodRange
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 1.5 |
SpreadRate
Type: float
MJL: does this break replication?
Default value: 128.0
TurnRate
Type: float
Default value: 2.0
TurnRateRampUp
Type: float
Default value: 0.6
xMagRange
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 16.0 |
B | 48.0 |
yMagRange
Type: Object.Range
spiral parameters.
Default value:
Member | Value |
---|---|
A | 16.0 |
B | 48.0 |
Internal variables
MidPoint
Type: Object.Vector
MidPointTimer
Type: float
PaintedTarget
Type: Actor
Sal
Type: ParticleSalamander
xMag
Type: float
xPeriods
Type: float
yMag
Type: float
yPeriods
Type: float
Default values
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.RocketLauncher.RL_Rocket' |
bNoStaticMeshCollide | True |
Damage | 70.0 |
DamageRadius | 80.0 |
DrawType | DT_StaticMesh |
ExplosionEffect | Class'U2Weapons.RL_ExplosionAlt' |
ExplosionSound | Sound'U2WeaponsA.RocketLauncher.RL_ExplodeMini' |
ImpactHandlerClass | Class'U2Weapons.impactMiniRocket' |
LifeSpan | 12.0 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 6 |
LightType | LT_Steady |
MaxSpeed | 1200.0 |
MomentumTransfer | 25000.0 |
MyDamageType | Class'U2.DamageTypePhysical' |
RemoteRole | ROLE_None |
ShakeDuration | 0.3 |
ShakeMagnitude | 20.0 |
ShakeRadius | 512.0 |
SoundPitch | 100 |
SoundRadius | 100.0 |
SoundVolume | 255 |
SpawnSound | Sound'U2WeaponsA.RocketLauncher.RL_ExplodeMini' |
Speed | 1200.0 |
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Small' |
Functions
Events
Destroyed
Overrides: U2Projectile.Destroyed
PhysicsVolumeChange
Overrides: U2Projectile.PhysicsVolumeChange
PostBeginPlay
Overrides: U2Projectile.PostBeginPlay
Other instance functions
CalcLocation
SetCorrectLocation
SetTarget
SetupData
TakeDamage
Overrides: U2Projectile.TakeDamage
States
Guided
Guided.Tick
Overrides: Actor.Tick (global)
UnGuided
UnGuided.Tick
Overrides: Actor.Tick (global)