My program doesn't have bugs. It just develops random features.

UE2:ProjectileQuantumWave (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileQuantumWave
Package: 
U2Weapons

projectileQuantumWave.uc -- spawned by the weaponSingularityCannon AltFire() $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 12 $

Properties[edit]

Property group 'projectileQuantumWave'[edit]

GrowthRate[edit]

Type: float


Default value: 0.75

Internal variables[edit]

Sal[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
AmbientSound Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave'
bAllowClipping True
bCollideWorld False
Damage 100.0
LifeSpan 10.0
MaxSpeed 650.0
MomentumTransfer 90000.0
MyDamageType Class'U2.DamageTypePhysical'
Speed 650.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: U2Projectile.PhysicsVolumeChange


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

ExplodeEx[edit]

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx