My program doesn't have bugs. It just develops random features.
UE2:ProjectileQuantumWave (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileQuantumWave |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileQuantumWave.uc -- spawned by the weaponSingularityCannon AltFire() $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 12 $
Properties[edit]
Property group 'projectileQuantumWave'[edit]
GrowthRate[edit]
Type: float
Default value: 0.75
Internal variables[edit]
Sal[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave' |
bAllowClipping | True |
bCollideWorld | False |
Damage | 100.0 |
LifeSpan | 10.0 |
MaxSpeed | 650.0 |
MomentumTransfer | 90000.0 |
MyDamageType | Class'U2.DamageTypePhysical' |
Speed | 650.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PhysicsVolumeChange[edit]
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: U2Projectile.PhysicsVolumeChange
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx