Cogito, ergo sum
UE2:ProjectileQuantumWave (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileQuantumWave |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileQuantumWave.uc -- spawned by the weaponSingularityCannon AltFire() $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 12 $
Properties
Property group 'projectileQuantumWave'
GrowthRate
Type: float
Default value: 0.75
Internal variables
Sal
Type: ParticleSalamander
Default values
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave' |
bAllowClipping | True |
bCollideWorld | False |
Damage | 100.0 |
LifeSpan | 10.0 |
MaxSpeed | 650.0 |
MomentumTransfer | 90000.0 |
MyDamageType | Class'U2.DamageTypePhysical' |
Speed | 650.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: U2Projectile.PhysicsVolumeChange
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
ExplodeEx
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx