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UE2:ProjectileRocketGuide (U2XMP)

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U2XMP Object >> Actor >> Projectile >> ProjectileRocketGuide
Package: 
U2Weapons

projectileRocketGuide.uc $Author: Mfox $ $Date: 9/03/02 10:04p $ $Revision: 12 $

Properties

Property group 'projectileRocketGuide'

MiniRocketCount

Type: int


Default value: 4

MiniRocketDelay

Type: float


Default value: 0.12

Internal variables

bGotRotation

Type: bool


bGotSeed

Type: bool


CurrSeed

Type: int

the seed that actually changes and is updated

OrigSeed

Type: int

the seed that gets replicated

PaintedTargets

Type: Actor

Array size: 4


Rockets

Type: projectileMiniRocket

Array size: 4


RocketStatus

Type: ERocketStatus


TimePassed

Type: float

the amount of time passed so far

Default values

Property Value
bAllowClipping True
bHidden True
bHiddenRelevant True
bNetTemporary False
DrawScale 3.0
LifeSpan 12.0
MaxSpeed 1200.0
Speed 2000.0

Structs

ERocketStatus

bool R0 
bool R1 
bool R2 
bool R3 

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Replication

event Replication ()

Overrides: Projectile.Replication


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

CheckConditions

simulated function CheckConditions ()


PostRecvOrigSeed

simulated function PostRecvOrigSeed ()


PostRecvRocketStatus

simulated function PostRecvRocketStatus ()


PostRecvVelocity

simulated function PostRecvVelocity ()

Overrides: Projectile.PostRecvVelocity


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SetupInitData

simulated function SetupInitData ()


SpawnRocket

simulated function SpawnRocket ()


SpawnRocketTimer

simulated function SpawnRocketTimer ()


SubRocketDestroyed

simulated function SubRocketDestroyed (projectileMiniRocket r)