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UE2:ProjectileRocketGuide (U2XMP)
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Object >> Actor >> Projectile >> ProjectileRocketGuide |
- Package:
- U2Weapons
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projectileRocketGuide.uc $Author: Mfox $ $Date: 9/03/02 10:04p $ $Revision: 12 $
Properties
Property group 'projectileRocketGuide'
MiniRocketCount
Type: int
Default value: 4
MiniRocketDelay
Type: float
Default value: 0.12
Internal variables
bGotRotation
Type: bool
bGotSeed
Type: bool
CurrSeed
Type: int
the seed that actually changes and is updated
OrigSeed
Type: int
the seed that gets replicated
PaintedTargets
Type: Actor
Array size: 4
Rockets
Type: projectileMiniRocket
Array size: 4
RocketStatus
Type: ERocketStatus
TimePassed
Type: float
the amount of time passed so far
Default values
Property | Value |
---|---|
bAllowClipping | True |
bHidden | True |
bHiddenRelevant | True |
bNetTemporary | False |
DrawScale | 3.0 |
LifeSpan | 12.0 |
MaxSpeed | 1200.0 |
Speed | 2000.0 |
Structs
ERocketStatus
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Replication
event Replication ()
Overrides: Projectile.Replication
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
CheckConditions
simulated function CheckConditions ()
PostRecvOrigSeed
simulated function PostRecvOrigSeed ()
PostRecvRocketStatus
simulated function PostRecvRocketStatus ()
PostRecvVelocity
simulated function PostRecvVelocity ()
Overrides: Projectile.PostRecvVelocity
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SetupInitData
simulated function SetupInitData ()
SpawnRocket
simulated function SpawnRocket ()
SpawnRocketTimer
simulated function SpawnRocketTimer ()
SubRocketDestroyed
simulated function SubRocketDestroyed (projectileMiniRocket r)