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UE2:ProjectileTakkraDefensive (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> projectileTakkra >> ProjectileTakkraDefensive |
Contents
- Package:
- U2Weapons
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projectileTakkraDefensive.uc -- spawned by the weaponTakkra AltFire() Created by: Mark Poesch Created on: 1/31/2001 $Author: Aleiby $ $Date: 12/09/02 6:13p $ $Revision: 6 $
Properties[edit]
Property group 'projectileTakkraDefensive'[edit]
MaxDefensiveShots[edit]
Type: int
Default value: 10
Internal variables[edit]
ShotCount[edit]
Type: int
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: projectileTakkra.PreBeginPlay
Other instance functions[edit]
AdjustTraceFireHit[edit]
function AdjustTraceFireHit (out Actor.CheckResult Hit)
Overrides: U2Projectile.AdjustTraceFireHit
AttackLocation[edit]
function bool AttackLocation (Object.Vector HitLocation)
AttackTarget[edit]
function AttackTarget ()
Overrides: projectileTakkra.AttackTarget
InitPawnProxy[edit]
function InitPawnProxy ()
Overrides: projectileTakkra.InitPawnProxy
InterceptProjectiles[edit]
function InterceptProjectiles ()