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UE2:ProjectileTakkraDefensive (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> projectileTakkra >> ProjectileTakkraDefensive
Package: 
U2Weapons

projectileTakkraDefensive.uc -- spawned by the weaponTakkra AltFire() Created by: Mark Poesch Created on: 1/31/2001 $Author: Aleiby $ $Date: 12/09/02 6:13p $ $Revision: 6 $

Properties[edit]

Property group 'projectileTakkraDefensive'[edit]

MaxDefensiveShots[edit]

Type: int


Default value: 10

Internal variables[edit]

ShotCount[edit]

Type: int


Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: projectileTakkra.PreBeginPlay


Other instance functions[edit]

AdjustTraceFireHit[edit]

function AdjustTraceFireHit (out Actor.CheckResult Hit)

Overrides: U2Projectile.AdjustTraceFireHit


AttackLocation[edit]

function bool AttackLocation (Object.Vector HitLocation)


AttackTarget[edit]

function AttackTarget ()

Overrides: projectileTakkra.AttackTarget


InitPawnProxy[edit]

function InitPawnProxy ()

Overrides: projectileTakkra.InitPawnProxy


InterceptProjectiles[edit]

function InterceptProjectiles ()