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UE2:Projectile (U2XMP)

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U2XMP Object >> Actor >> Projectile
Package: 
Engine
Direct subclasses:
ProjectileRocketGuide, U2Projectile, U2ShellCase
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004, UT3, UDK

Projectile.

A delayed-hit projectile that moves around for some time after it is created.

Properties

bExploded

Type: bool

NEW

Damage

Type: float


DamageRadius

Type: float


Default value: 220.0

ExplosionDecal

Type: class<Projector>


ExploWallOut

Type: float

distance to move explosions out from wall

ImpactSound

Type: Sound


MaxSpeed

Type: float

Limit on speed of projectile (0 means no limit)

Default value: 2000.0

MomentumTransfer

Type: float

Momentum magnitude imparted by impacting projectile.

MyDamageType

Type: class<DamageType>


Default value: Class'Engine.DamageType'

RicochetCount

Type: int

NEW (mdf) incremented when a ricochet projectile is spawned by an ImpactHandler

SpawnSound

Type: Sound

Sound made when projectile is spawned.

Speed

Type: float

Initial speed of projectile.

TossZ

Type: float


Default value: 100.0

Default values

Property Value
bCanTeleport True
bCollideActors True
bCollideWorld True
bDisturbFluidSurface True
bGameRelevant True
bIgnoreSingularityDamage False
bIgnoreSingularityForces False
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
LifeSpan 140.0
NetPriority 2.5
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
SoundVolume 0
Texture Texture'Engine.S_Camera'

Functions

Static functions

GetTossVelocity

static function Object.Vector GetTossVelocity (Pawn P, Object.Rotator R)


Events

EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


Replication

event Replication ()

Overrides: Actor.Replication


Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

BlowUp

simulated function BlowUp (Object.Vector HitLocation)


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)


PostRecvVelocity

simulated function PostRecvVelocity ()


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)


RandSpin

simulated final function RandSpin (float spinRate)