Gah - a solution with more questions. – EntropicLqd
UE2:Projectile (U2XMP)
Contents
- Package:
- Engine
- Direct subclasses:
- ProjectileRocketGuide, U2Projectile, U2ShellCase
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004, UT3, UDK
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Projectile.
A delayed-hit projectile that moves around for some time after it is created.
Properties
bExploded
Type: bool
NEW
Damage
Type: float
DamageRadius
Type: float
Default value: 220.0
ExplosionDecal
ExploWallOut
Type: float
distance to move explosions out from wall
ImpactSound
Type: Sound
MaxSpeed
Type: float
Limit on speed of projectile (0 means no limit)
Default value: 2000.0
MomentumTransfer
Type: float
Momentum magnitude imparted by impacting projectile.
MyDamageType
Type: class<DamageType>
Default value: Class'Engine.DamageType'
RicochetCount
Type: int
NEW (mdf) incremented when a ricochet projectile is spawned by an ImpactHandler
SpawnSound
Type: Sound
Sound made when projectile is spawned.
Speed
Type: float
Initial speed of projectile.
TossZ
Type: float
Default value: 100.0
Default values
Property | Value |
---|---|
bCanTeleport | True |
bCollideActors | True |
bCollideWorld | True |
bDisturbFluidSurface | True |
bGameRelevant | True |
bIgnoreSingularityDamage | False |
bIgnoreSingularityForces | False |
bNetTemporary | True |
bUnlit | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
LifeSpan | 140.0 |
NetPriority | 2.5 |
Physics | PHYS_Projectile |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 0 |
Texture | Texture'Engine.S_Camera' |
Functions
Static functions
GetTossVelocity
Events
EncroachingOn
Overrides: Actor.EncroachingOn
Replication
Overrides: Actor.Replication
Touch
Overrides: Actor.Touch