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UE2:Projectile (UE2Runtime)

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UE2Runtime Object >> Actor >> Projectile
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UDK, UT3

Projectile.

A delayed-hit projectile that moves around for some time after it is created.

Properties[edit]

bSwitchToZeroCollision[edit]

Type: bool


Damage[edit]

Type: float


DamageRadius[edit]

Type: float


Default value: 220.0

ExplosionDecal[edit]

Type: class<Projector>


ExploWallOut[edit]

Type: float


ImpactSound[edit]

Type: Sound


MaxSpeed[edit]

Type: float

Limit on speed of projectile (0 means no limit)

Default value: 2000.0

MomentumTransfer[edit]

Type: float

Momentum magnitude imparted by impacting projectile.

MyDamageType[edit]

Type: class<DamageType>


Default value: Class'Engine.DamageType'

SpawnSound[edit]

Type: Sound

Sound made when projectile is spawned.

Speed[edit]

Type: float

Initial speed of projectile.

TossZ[edit]

Type: float


Default value: 100.0

ZeroCollider[edit]

Type: Actor


Default values[edit]

Property Value
bAcceptsProjectors False
bCanBeDamaged True
bCollideActors True
bCollideWorld True
bDisturbFluidSurface True
bGameRelevant True
bNetInitialRotation True
bNetTemporary True
bReplicateInstigator True
bUnlit True
bUseCylinderCollision True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
LifeSpan 14.0
NetPriority 2.5
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
SoundVolume 0
Texture Texture'Engine.S_Camera'

Functions[edit]

Static functions[edit]

GetTossVelocity[edit]

static function Object.Vector GetTossVelocity (Pawn P, Object.Rotator R)


Events[edit]

EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Touch[edit]

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

BlowUp[edit]

simulated function BlowUp (Object.Vector HitLocation)


ClientSideTouch[edit]

simulated function ClientSideTouch (Actor Other, Object.Vector HitLocation)


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)


RandSpin[edit]

simulated final function RandSpin (float spinRate)