My program doesn't have bugs. It just develops random features.

UE2:ProjectorMaterial (U2)

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U2 Object >> Material >> RenderedMaterial >> ProjectorMaterial
Package: 
Engine
This class in other games:
UE2Runtime, U2XMP, UT2003, UT2004

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Properties

BaseMaterial

Type: Material

Modifiers: const, transient


BaseMaterialBlending

Type: byte

Modifiers: const, transient


bGradient

Type: bool

Modifiers: const, transient


bProjected

Type: bool

Modifiers: const, transient


bProjectOnAlpha

Type: bool

Modifiers: const, transient


bProjectOnBackfaces

Type: bool

Modifiers: const, transient


bProjectOnUnlit

Type: bool

Modifiers: const, transient


bStaticProjector

Type: bool

Modifiers: const, transient


bTwoSided

Type: bool

Modifiers: const, transient


FrameBufferBlending

Type: byte

Modifiers: const, transient


Gradient

Type: BitmapMaterial

Modifiers: const, transient


GradientMatrix

Type: Object.Matrix

Modifiers: const, transient


Matrix

Type: Object.Matrix

Modifiers: const, transient


Projected

Type: Material

Modifiers: const, transient