My program doesn't have bugs. It just develops random features.
UE2:ProjectorMaterial (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> ProjectorMaterial |
- Package:
- Engine
- This class in other games:
- UE2Runtime, U2, UT2003, UT2004
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Properties[edit]
BaseMaterial[edit]
Type: Material
Modifiers: const, transient
BaseMaterialBlending[edit]
Type: byte
Modifiers: const, transient
bGradient[edit]
Type: bool
Modifiers: const, transient
bProjected[edit]
Type: bool
Modifiers: const, transient
bProjectOnAlpha[edit]
Type: bool
Modifiers: const, transient
bProjectOnBackfaces[edit]
Type: bool
Modifiers: const, transient
bProjectOnUnlit[edit]
Type: bool
Modifiers: const, transient
bStaticProjector[edit]
Type: bool
Modifiers: const, transient
bTwoSided[edit]
Type: bool
Modifiers: const, transient
FrameBufferBlending[edit]
Type: byte
Modifiers: const, transient
Gradient[edit]
Type: BitmapMaterial
Modifiers: const, transient
GradientMatrix[edit]
Type: Object.Matrix
Modifiers: const, transient
Matrix[edit]
Type: Object.Matrix
Modifiers: const, transient
Projected[edit]
Type: Material
Modifiers: const, transient