My program doesn't have bugs. It just develops random features.

UE2:ProjectorMaterial (U2XMP)

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U2XMP Object >> Material >> RenderedMaterial >> ProjectorMaterial
Package: 
Engine
This class in other games:
UE2Runtime, U2, UT2003, UT2004

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Properties[edit]

BaseMaterial[edit]

Type: Material

Modifiers: const, transient


BaseMaterialBlending[edit]

Type: byte

Modifiers: const, transient


bGradient[edit]

Type: bool

Modifiers: const, transient


bProjected[edit]

Type: bool

Modifiers: const, transient


bProjectOnAlpha[edit]

Type: bool

Modifiers: const, transient


bProjectOnBackfaces[edit]

Type: bool

Modifiers: const, transient


bProjectOnUnlit[edit]

Type: bool

Modifiers: const, transient


bStaticProjector[edit]

Type: bool

Modifiers: const, transient


bTwoSided[edit]

Type: bool

Modifiers: const, transient


FrameBufferBlending[edit]

Type: byte

Modifiers: const, transient


Gradient[edit]

Type: BitmapMaterial

Modifiers: const, transient


GradientMatrix[edit]

Type: Object.Matrix

Modifiers: const, transient


Matrix[edit]

Type: Object.Matrix

Modifiers: const, transient


Projected[edit]

Type: Material

Modifiers: const, transient