Mostly Harmless
UE2:Projector (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'Projector'
- 1.1.1 bClipBSP
- 1.1.2 bClipStaticMesh
- 1.1.3 bDynamicAttach
- 1.1.4 bGradient
- 1.1.5 bLevelStatic
- 1.1.6 bProjectActor
- 1.1.7 bProjectBSP
- 1.1.8 bProjectOnAlpha
- 1.1.9 bProjectOnBackfaces
- 1.1.10 bProjectOnParallelBSP
- 1.1.11 bProjectOnUnlit
- 1.1.12 bProjectParticles
- 1.1.13 bProjectStaticMesh
- 1.1.14 bProjectTerrain
- 1.1.15 FOV
- 1.1.16 FrameBufferBlendingOp
- 1.1.17 MaterialBlendingOp
- 1.1.18 MaxTraceDistance
- 1.1.19 ProjectTag
- 1.1.20 ProjTexture
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'Projector'
- 2 Enums
- 3 Functions
- Package:
- Engine
- Direct subclasses:
- DynamicProjector, ShadowProjector
- This class in other games:
- U2XMP, UT2003, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'Projector'
bClipBSP
Type: bool
bClipStaticMesh
Type: bool
bDynamicAttach
Type: bool
bGradient
Type: bool
bLevelStatic
Type: bool
bProjectActor
Type: bool
Default value: True
bProjectBSP
Type: bool
Default value: True
bProjectOnAlpha
Type: bool
bProjectOnBackfaces
Type: bool
bProjectOnParallelBSP
Type: bool
bProjectOnUnlit
Type: bool
bProjectParticles
Type: bool
Default value: True
bProjectStaticMesh
Type: bool
Default value: True
bProjectTerrain
Type: bool
Default value: True
FOV
Type: int
FrameBufferBlendingOp
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
Default value: PB_Modulate
MaterialBlendingOp
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
MaxTraceDistance
Type: int
Default value: 1000
ProjectTag
Type: name
ProjTexture
Type: Material
Internal variables
Box
Type: Object.Box
Modifiers: const, transient
FrustumPlanes
Type: Object.Plane
Array size: 6
Modifiers: const, transient
FrustumVertices
Type: Object.Vector
Array size: 8
Modifiers: const, transient
GradientMatrix
Type: Object.Matrix
Modifiers: transient
GradientTexture
Type: Texture
Default value: Texture'Engine.GRADIENT_Fade'
Matrix
Type: Object.Matrix
Modifiers: transient
OldLocation
Type: Object.Vector
Modifiers: transient
RenderInfo
Type: Actor.ProjectorRenderInfoPtr
Modifiers: const, transient
Default values
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
bStatic | True |
RemoteRole | ROLE_None |
Texture | Texture'Engine.Proj_Icon' |
Enums
EProjectorBlending
- PB_None
- PB_Modulate
- PB_AlphaBlend
- PB_Add
Functions
Native functions
AbandonProjector
AttachActor
AttachProjector
DetachActor
DetachProjector
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Touch
Overrides: Actor.Touch
Untouch
Overrides: Actor.UnTouch