Always snap to grid

UE2:ProximityLightTrigger (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> LegendActorComponent >> ProximityLightTrigger
Package: 
Legend

$Author: Aleiby $ $Date: 6/12/02 10:23p $ $Revision: 3 $ Name: ProximityLightTrigger.uc Author: Aaron R Leiby Date: 11 September 2000 Description: How to use this class:

Properties[edit]

Property group 'ProximityLightTrigger'[edit]

bInitiallyOn[edit]

Type: bool

Modifiers: protected


bOn[edit]

Type: bool

Modifiers: protected


ProximityLight[edit]

Type: ProximityLight

Modifiers: protected


ProximityTypes[edit]

Type: name

Array size: 8

Modifiers: protected


Default value: Pawn

Default values[edit]

Property Value
bCollideActors True
LightBrightness 1
ScaleGlow 0.0

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


UnTouch[edit]

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions[edit]

SetLight[edit]

public function SetLight (ProximityLight L)


ToggleLight[edit]

public function ToggleLight ()


TurnOff[edit]

public function TurnOff ()


TurnOn[edit]

public function TurnOn ()


ValidTouch[edit]

protected function bool ValidTouch (Actor Other)