Mostly Harmless
UE2:AnnouncerQueueManager (UT2004)
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Contents
- Package:
- Engine
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AnnouncerQueueManager Queues Announcer messages and/or critical events Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
GapTime[edit]
Type: float
Time between playing 2 announcer sounds
Default value: 0.1
LastTimerCheck[edit]
Type: float
Queue[edit]
Receiver[edit]
Type: PlayerController
Enums[edit]
EAPriority[edit]
- AP_Normal
- Queue
- AP_NoDuplicates
- Queue if not already in Queue
- AP_InstantPlay
- Skip if Queue is not empty
- AP_InstantOrQueueSwitch
- Queue only if queue is empty, or if queue is filled with items ONLY of the same switch (used for countdowns)
Structs[edit]
QueueItem[edit]
- name Voice
- Announcer Sound
- float Delay
- Delay until next Item is processed
- byte Switch
- HUD notification
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
AddItemToQueue[edit]
CanFindSoundInQueue[edit]
GetQueueWaitTime[edit]
final function float GetQueueWaitTime ()
InitFor[edit]
simulated function InitFor (PlayerController PC)
IsQueueing[edit]
final function bool IsQueueing ()
IsQueueingSwitch[edit]
ProcessQueueItem[edit]
function ProcessQueueItem (QueueItem Item)