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UE2:RandomTrigger
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:07, 8 April 2008 by DalinSeivewright (Talk | contribs) (Open Source/RandomTrigger moved to UE2:RandomTrigger: Restructuring to remove the Open Source hub.)
This custom trigger will cause random events to fire from a dynamic list of event names.
Properties
Visible
- array<name> EventList
- A dynamic array of Events to trigger.
Source Code
//============================================================================= // RandomTrigger // Uses a random value to select from a dynamic array of Events when triggered. // by SuperApe -- Sept 2005 //============================================================================= class RandomTrigger extends Triggers placeable; var() array<name> EventList; event Trigger( Actor Other, Pawn EventInstigator ) { Event = EventList[ FRand() * EventList.length ]; TriggerEvent( Event, Other, EventInstigator ); } //defaultproperties //{ // Texture=Texture'Engine.S_Trigger' //}
Notes
If this actor is compiled inside the Unreal Editor, edit the default property Display -> Texture manually as indicated in the comment at the bottom of the code using the "editdefault class=RandomTrigger" Unreal Editor console command. If you are Compiling with UCC, simply un-comment the defaultProperties block.