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UE2:RedeemerWarhead (UT2003)
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Properties
Property group 'RedeemerWarhead'
ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime
Type: float
how much time to offset view
Default value: 10.0
ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
Internal variables
bFireForce
Type: bool
bStaticScreen
Type: bool
Damage
Type: float
Default value: 250.0
DamageRadius
Type: float
Default value: 2000.0
MomentumTransfer
Type: float
Default value: 200000.0
MyDamageType
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeRedeemer'
MyTeam
Type: TeamInfo
OldPawn
Type: Pawn
PitchAccel
Type: float
SmokeTrail
Type: RedeemerTrail
YawAccel
Type: float
Default values
Property | Value |
---|---|
AccelRate | 2000.0 |
AirSpeed | 1000.0 |
AmbientGlow | 96 |
AmbientSound | Sound'WeaponSounds.redeemer_flight' |
BaseEyeHeight | 0.0 |
bBlockActors | False |
bBlockPlayers | False |
bCanTeleport | False |
bDirectHitWall | True |
bDynamicLight | True |
bGameRelevant | True |
bHideRegularHUD | True |
bNetInitialRotation | True |
bNoTeamBeacon | True |
bReplicateInstigator | True |
bSpecialHUD | True |
bStasis | False |
CollisionHeight | 12.0 |
CollisionRadius | 24.0 |
DrawScale | 0.5 |
DrawType | DT_StaticMesh |
EyeHeight | 0.0 |
ForceRadius | 100.0 |
ForceScale | 5.0 |
ForceType | FT_DragAlong |
LandMovementState | 'PlayerRocketing' |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 28 |
LightRadius | 6.0 |
LightType | LT_Steady |
NetPriority | 3.0 |
Physics | PHYS_Flying |
SoundRadius | 100.0 |
StaticMesh | StaticMesh'WeaponStaticMesh.RedeemerMissile' |
TransientSoundRadius | 5000.0 |
TransientSoundVolume | 1.0 |
Functions
Events
BaseChange
Overrides: Pawn.BaseChange
Destroyed
Overrides: Pawn.Destroyed
EncroachingOn
Overrides: Pawn.EncroachingOn
HitWall
Overrides: Pawn.HitWall
Landed
Overrides: Pawn.Landed
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
PlayDying
Overrides: Pawn.PlayDying
PostBeginPlay
Overrides: Pawn.PostBeginPlay
PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
TakeDamage
Overrides: Pawn.TakeDamage
Touch
Overrides: Actor.Touch
Other instance functions
BlowUp
Died
Overrides: Pawn.Died
DoJump
Overrides: Pawn.DoJump
DrawHUD
Overrides: Pawn.DrawHUD
FaceRotation
Overrides: Pawn.FaceRotation
Fire
Overrides: Pawn.Fire
GetTeam
Overrides: Pawn.GetTeam
IsPlayerPawn
Overrides: Pawn.IsPlayerPawn
RelinquishController
ServerBlowUp
UnPossessed
Overrides: Pawn.UnPossessed
UpdateRocketAcceleration
Overrides: Pawn.UpdateRocketAcceleration
States
Dying
Inherits from: Pawn.Dying
Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
Dying.BeginState
Overrides: Pawn.Dying.BeginState
Dying.TakeDamage
Overrides: Pawn.Dying.TakeDamage
Dying.Timer
Overrides: Pawn.Dying.Timer
Dying.BlowUp
Overrides: BlowUp (global)
Dying.Fire
Overrides: Fire (global)
Dying.ServerBlowUp
Overrides: ServerBlowUp (global)
Dying.ShakeView
Flying
Modifiers: auto
Flying.Tick
Overrides: Actor.Tick (global)