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UE2:RedeemerWarhead (UT2003)

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UT2003 Object >> Actor >> Pawn >> RedeemerWarhead
Package: 
XWeapons
This class in other games:
UT2004

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Properties

Property group 'RedeemerWarhead'

ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables

bFireForce

Type: bool


bStaticScreen

Type: bool


Damage

Type: float


Default value: 250.0

DamageRadius

Type: float


Default value: 2000.0

MomentumTransfer

Type: float


Default value: 200000.0

MyDamageType

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeRedeemer'

MyTeam

Type: TeamInfo


OldPawn

Type: Pawn


PitchAccel

Type: float


SmokeTrail

Type: RedeemerTrail


YawAccel

Type: float


Default values

Property Value
AccelRate 2000.0
AirSpeed 1000.0
AmbientGlow 96
AmbientSound Sound'WeaponSounds.redeemer_flight'
BaseEyeHeight 0.0
bBlockActors False
bBlockPlayers False
bCanTeleport False
bDirectHitWall True
bDynamicLight True
bGameRelevant True
bHideRegularHUD True
bNetInitialRotation True
bNoTeamBeacon True
bReplicateInstigator True
bSpecialHUD True
bStasis False
CollisionHeight 12.0
CollisionRadius 24.0
DrawScale 0.5
DrawType DT_StaticMesh
EyeHeight 0.0
ForceRadius 100.0
ForceScale 5.0
ForceType FT_DragAlong
LandMovementState 'PlayerRocketing'
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
NetPriority 3.0
Physics PHYS_Flying
SoundRadius 100.0
StaticMesh StaticMesh'WeaponStaticMesh.RedeemerMissile'
TransientSoundRadius 5000.0
TransientSoundVolume 1.0

Functions

Events

BaseChange

singular event BaseChange ()

Overrides: Pawn.BaseChange


Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Pawn.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)


Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: Pawn.Died


DoJump

function bool DoJump (bool bUpdating)

Overrides: Pawn.DoJump


DrawHUD

simulated function DrawHUD (Canvas Canvas)

Overrides: Pawn.DrawHUD


FaceRotation

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)

Overrides: Pawn.FaceRotation


Fire

function Fire (optional float F)

Overrides: Pawn.Fire


GetTeam

function TeamInfo GetTeam ()

Overrides: Pawn.GetTeam


IsPlayerPawn

simulated function bool IsPlayerPawn ()

Overrides: Pawn.IsPlayerPawn


RelinquishController

function RelinquishController ()


ServerBlowUp

function ServerBlowUp ()


UnPossessed

function UnPossessed ()

Overrides: Pawn.UnPossessed


UpdateRocketAcceleration

function UpdateRocketAcceleration (float DeltaTime, float YawChange, float PitchChange)

Overrides: Pawn.UpdateRocketAcceleration


States

Dying

Inherits from: Pawn.Dying

Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger

Dying.BeginState

event BeginState ()

Overrides: Pawn.Dying.BeginState


Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer

event Timer ()

Overrides: Pawn.Dying.Timer


Dying.BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: BlowUp (global)


Dying.Fire

function Fire (optional float F)

Overrides: Fire (global)


Dying.ServerBlowUp

function ServerBlowUp ()

Overrides: ServerBlowUp (global)


Dying.ShakeView

function ShakeView ()


Flying

Modifiers: auto

Flying.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)