I'm a doctor, not a mechanic
UE2:ReplicatorSpawnPoint (U2XMP)
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Object >> Actor >> NavigationPoint >> ReplicatorSpawnPoint |
Contents
- Package:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: ReplicatorSpawnPoint.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Sbrown $ $Date: 8/17/02 19:18 $ $Revision: 9 $
Constants[edit]
SpawnListCount[edit]
Value: 32
Properties[edit]
Property group 'ReplicatorSpawnPoint'[edit]
SpawnActorSound[edit]
Type: Sound
SpawnList[edit]
Type: string
Array size: 32 (SpawnListCount
)
TeamNumber[edit]
Type: int
Default value: 255
Internal variables[edit]
WaitingPickup[edit]
Type: Pickup
Default values[edit]
Property | Value |
---|---|
bHidden | False |
bNoStaticMeshCollide | True |
DrawType | DT_None |
Functions[edit]
Events[edit]
LostChild[edit]
event LostChild (Actor Other)
Overrides: Actor.LostChild
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
Clear[edit]
function Clear ()
IsAvailable[edit]
SpawnActor[edit]
function SpawnActor (string ActorClassName)