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UE2:RocketFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> ProjectileFire >> RocketFire |
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketFire
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.RocketAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.5 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bSplashJump | True | ||||||||
FireForce | "RocketLauncherFire" | ||||||||
FireRate | 0.9 | ||||||||
FireSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherFire' | ||||||||
FlashEmitterClass | Class'XEffects.RocketMuzFlash1st' | ||||||||
ProjectileClass | Class'XWeapons.RocketProj' | ||||||||
ProjSpawnOffset |
|
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ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 | ||||||||
TweenTime | 0.0 | ||||||||
WarnTargetPct | 0.9 |
Instance functions
InitEffects
function InitEffects ()
Overrides: WeaponFire.InitEffects
PlayFireEnd
function PlayFireEnd ()
Overrides: WeaponFire.PlayFireEnd
PlayFiring
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile