Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:RocketProjectileDrunken (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Projectile >> RocketProjectileDrunken
Package: 
Weapons

null

Properties[edit]

Property group 'RocketProjectileDrunken'[edit]

ExplodeSound[edit]

Type: Sound


Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'

PeriodRange[edit]

Type: Object.Range


Default value:

Member Value
A 0.8
B 1.5

ShakeDuration[edit]

Type: float


Default value: 0.3

ShakeMagnitude[edit]

Type: float


Default value: 20.0

ShakeRadius[edit]

Type: float


Default value: 512.0

xMagRange[edit]

Type: Object.Range


Default value:

Member Value
A 32.0
B 140.0

yMagRange[edit]

Type: Object.Range

spiral parameters.

Default value:

Member Value
A 32.0
B 140.0

Internal variables[edit]

bExploded[edit]

Type: bool


Index[edit]

Type: int


StartLocation[edit]

Type: Object.Vector


StartVelocity[edit]

Type: Object.Vector


TimePassed[edit]

Type: float


Trail[edit]

Type: ParticleGenerator


xMag[edit]

Type: float


xPeriods[edit]

Type: float


yMag[edit]

Type: float


yPeriods[edit]

Type: float


Default values[edit]

Property Value
Damage 70.0
DamageRadius 80.0
DrawType DT_StaticMesh
LifeSpan 12.0
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
MaxSpeed 1200.0
MomentumTransfer 25000.0
MyDamageType Class'U2.RocketDamage'
SoundPitch 100
SoundRadius 30.0
SoundVolume 255
SpawnSound Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
Speed 1200.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Small'
TransientSoundRadius 500.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

CalcLocation[edit]

simulated function Object.Vector CalcLocation ()


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode


SetCorrectLocation[edit]

simulated function SetCorrectLocation (optional float DeltaTime)


SetupData[edit]

function SetupData ()