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UE2:RocketProjectileSeeking (U2)

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U2 Object >> Actor >> Projectile >> RocketProjectileSeeking
Package: 
Weapons

null

Properties

Property group 'RocketProjectileSeeking'

ExplodeSound

Type: Sound


Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'

MidPointOffset

Type: float


Default value: 512.0

ShakeDuration

Type: float


Default value: 0.3

ShakeMagnitude

Type: float


Default value: 20.0

ShakeRadius

Type: float


Default value: 512.0

TurnRate

Type: float


Default value: 0.38

TurnRateRampUp

Type: float


Default value: 0.6

Internal variables

bExploded

Type: bool


Index

Type: int


MidPoint

Type: Object.Vector


MidPointTimer

Type: float


PaintedTarget

Type: Actor


RocketContinueNotifyTimer

Type: float


Trail

Type: ParticleGenerator


Default values

Property Value
Damage 70.0
DamageRadius 80.0
DrawType DT_StaticMesh
LifeSpan 18.0
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
MaxSpeed 1200.0
MomentumTransfer 25000.0
MyDamageType Class'U2.RocketDamage'
SoundPitch 100
SoundRadius 30.0
SoundVolume 255
SpawnSound Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
Speed 1200.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Small'
TransientSoundRadius 500.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode


SetTarget

function SetTarget (Actor A)