Gah - a solution with more questions. – EntropicLqd
UE2:RoundHouseMGAttachment (U2)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> RoundHouseMGAttachment |
Contents
- Package:
- Weapons
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Properties
EffectLocationA
Type: Object.Vector
EffectLocationB
Type: Object.Vector
EffectRotation
Type: Object.Rotator
FireA
Type: ParticleGenerator
FireB
Type: ParticleGenerator
MuzzleflashA
Type: ParticleGenerator
MuzzleflashB
Type: ParticleGenerator
Timer
Type: float
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: U2WeaponAttachment.ThirdPersonEffects
Other instance functions
Fire
simulated function Fire ()
States
Firing
Modifiers: simulated
Firing.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Firing.EndState
simulated event EndState ()
Overrides: Object.EndState (global)
Firing.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)