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UE2:STR_dripping_red_blood (UT2004)

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UT2004 Object >> Actor >> Emitter >> STR_dripping_red_blood
Package: 
StreamlineFX

null

Default values[edit]

Property Value
bDirectional True
bHardAttach True
bNoDelete False
Emitters[0] SpriteEmitter'STR_dripping_red_blood'

Subobjects[edit]

STR_dripping_red_blood[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z -70.0
AddVelocityFromOwner True
AddVelocityMultiplierRange
Member Value
X
Member Value
Max 0.2
Min 0.1
Y
Member Value
Max 0.2
Min 0.1
Z
Member Value
Max 0.2
Min 0.1
AutomaticInitialSpawning False
DetailMode DM_SuperHigh
DrawStyle PTDS_AlphaBlend
FadeInFactor
Member Value
W 3.0
X 3.0
Y 3.0
Z 3.0
FadeOut True
FadeOutFactor
Member Value
W 2.5
X 2.5
Y 2.5
Z 2.5
FadeOutStartTime -0.5
InitialParticlesPerSecond 40.0
MaxParticles 400
ResetAfterChange True
RespawnDeadParticles False
ScaleSizeByVelocityMultiplier
Member Value
X 0.0
Y 0.0
Z 0.0
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=0.300000,RelativeSize=0.800000)
SphereRadiusRange
Member Value
Max 4.0
Min -4.0
SpinCCWorCW
Member Value
X 0.7
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.5
Min 0.2
StartLocationRange
Member Value
X
Member Value
Max 2.0
Min -2.0
Y
Member Value
Max 2.0
Min -2.0
Z
Member Value
Max 2.0
Min -2.0
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 8.0
Min 8.0
Y
Member Value
Max 8.0
Min 8.0
Z
Member Value
Max 8.0
Min 8.0
StartVelocityRange
Member Value
Y
Member Value
Max -30.0
Min -40.0
SubdivisionStart 3
Texture XGameShadersB.Blood.BloodJetc
TextureUSubdivisions 4
TextureVSubdivisions 4
TriggerDisabled False
UniformSize True
UseRandomSubdivision True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True
UseSkeletalLocationAs PTSU_Location
UseVelocityScale True

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay