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UE2:STR_minigun_flash (UT2004)

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UT2004 Object >> Actor >> Emitter >> STR_minigun_flash
Package: 
StreamlineFX

null

Default values[edit]

Property Value
bDirectional True
bHardAttach True
bNoDelete False
Emitters[0] MeshEmitter'STR_minigun_flash'

Subobjects[edit]

STR_minigun_flash[edit]

Class: Engine.MeshEmitter

Property Value
AutoDestroy True
AutomaticInitialSpawning False
ColorScale[0] (RelativeTime=0.200000,Color=(B=64,G=174,R=255))
CoordinateSystem PTCS_Relative
DetailMode DM_SuperHigh
DrawStyle PTDS_Brighten
FadeOut True
FadeOutFactor
Member Value
W 6.0
X 6.0
Y 6.0
Z 6.0
InitialParticlesPerSecond 8.0
MaxParticles 32
MeshSpawning PTMS_Random
Opacity 0.3
ResetAfterChange True
RespawnDeadParticles False
SpinParticles True
SpinsPerSecondRange
Member Value
Z
Member Value
Max 3.0
Min 2.0
StartSizeRange
Member Value
X
Member Value
Max 0.5
Min 0.2
Y
Member Value
Max 0.5
Min 0.2
Z
Member Value
Max 0.5
Min 0.2
StartVelocityRange
Member Value
X
Member Value
Max 6.0
Min -6.0
StaticMesh XEffects.MinigunFlashMesh
UniformMeshScale False
UseColorScale True
UseParticleColor True
UseRotationFrom PTRS_Actor
UseSkeletalLocationAs PTSU_Location