Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:STR_minigunshell_spewer (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> STR_minigunshell_spewer
Package: 
StreamlineFX

null

Default values

Property Value
bDirectional True
bFixedRotationDir True
bHardAttach True
bLightChanged True
bNoDelete False
Emitters[0] MeshEmitter'STR_minigunshell_spewer'

Subobjects

STR_minigunshell_spewer

Class: Engine.MeshEmitter

Property Value
Acceleration
Member Value
Z -1000.0
AutomaticInitialSpawning False
DampingFactorRange
Member Value
X
Member Value
Min -1.0
Y
Member Value
Min -1.0
Z
Member Value
Max 0.95
Min 0.75
DampRotation True
FadeOut True
InitialParticlesPerSecond 10.0
LifetimeRange
Member Value
Max 64.0
Min 64.0
MaxCollisions
Member Value
Max 4.0
Min 4.0
MaxParticles 100
ParticlesPerSecond 10.0
RotationDampingFactorRange
Member Value
Z
Member Value
Max 0.9
Min 0.5
SpinCCWorCW
Member Value
X 50.0
Y 15.0
Z 6.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.3
Y
Member Value
Max 0.4
Z
Member Value
Max 0.2
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 0.5
Min 0.5
Y
Member Value
Max 0.5
Min 0.5
Z
Member Value
Max 0.5
Min 0.5
StartSpinRange
Member Value
X
Member Value
Max 0.5
Min 0.25
Y
Member Value
Max 0.5
Min 0.25
Z
Member Value
Max 0.5
Min 0.25
StartVelocityRange
Member Value
Y
Member Value
Max -50.0
Min -30.0
Z
Member Value
Max 200.0
Min 180.0
StaticMesh XEffects.ShellCasing
UseCollision True
UseRotationFrom PTRS_Actor
UseSpawnedVelocityScale True