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UE2:SVehicle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- ONSVehicle
- This class in other games:
- U2, UE2Runtime, UT3, UDK
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SVehicle karma physics subclass of vehicle, including networking support
Properties
Property group 'SVehicle'
DestroyEffectClass
FlipTime
Type: float
Default value: 2.0
FlipTorque
Type: float
Default value: 300.0
VehicleMass
Type: float
Default value: 1.0
Wheels
Type: array<SVehicleWheel>
Modifiers: editinline, export
Wheel data
Internal variables
bVehicleOnGround
Type: bool
Modifiers: const
FlipAxis
Type: Object.Vector
FlipScale
Type: float
FlipTimeLeft
Type: float
Default values
Property | Value |
---|---|
bBlockKarma | True |
bCollideWorld | False |
bDramaticLighting | True |
bEdShouldSnap | True |
bNetInitialRotation | True |
bSpecialCalcView | True |
Physics | PHYS_Karma |
Functions
Native functions
UpdateVehicle
native event UpdateVehicle (float DeltaTime)
GraphData
Events
Destroyed
simulated event Destroyed ()
Overrides: Vehicle.Destroyed
KApplyForce
simulated event KApplyForce (out Object.Vector Force, out Object.Vector Torque)
Overrides: Actor.KApplyForce
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Pawn.PostNetBeginPlay
SVehicleUpdateParams
simulated event SVehicleUpdateParams ()
Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
VehicleStateReceived
event VehicleStateReceived ()
Other instance functions
Flip
function Flip (Object.Vector HitNormal, float ForceScale)
Overrides: Vehicle.Flip
JumpOffPawn
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn