UE2:SavedMove (U2XMP)

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U2XMP Object >> Actor >> Info >> SavedMove
Package:
Engine
This class in other games:

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified. CHANGENOTE: All Changes in this class are related to the Weapon code update.

Properties[edit]

bDuck[edit]

Type: bool


bPressedJump[edit]

Type: bool


bRun[edit]

Type: bool


Delta[edit]

Type: float

Distance moved.

DoubleClickMove[edit]

Type: Actor.EDoubleClickDir

Double click info.

NextMove[edit]

Type: SavedMove

Next move in linked list.

TimeStamp[edit]

Type: float

Time of this move.

Instance functions[edit]

Clear[edit]

final function Clear ()


SetMoveFor[edit]

final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)