Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ScoreBoardDeathMatch (UT2003)
Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'ScoreBoardDeathMatch'
- 2.1.1 AdminText
- 2.1.2 BoxMaterial
- 2.1.3 Continue
- 2.1.4 DeathsText
- 2.1.5 Ended
- 2.1.6 FooterText
- 2.1.7 FPH
- 2.1.8 FragLimit
- 2.1.9 GameType
- 2.1.10 MapName
- 2.1.11 MaxLives
- 2.1.12 NetText
- 2.1.13 PingText
- 2.1.14 PlayerText
- 2.1.15 PointsText
- 2.1.16 RankText
- 2.1.17 Restart
- 2.1.18 Spacer
- 2.1.19 TimeLimit
- 2.1.20 TimeText
- 2.2 Internal variables
- 2.3 Default values
- 2.1 Property group 'ScoreBoardDeathMatch'
- 3 Functions
- Package:
- XInterface
- Direct subclasses:
- MutantScoreboard, ScoreBoardInvasion, ScoreBoardLMS, ScoreBoardTeamDeathMatch
- This class in other games:
- UT2004
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Constants
MAXPLAYERS
Value: 32
Properties
Property group 'ScoreBoardDeathMatch'
AdminText
Type: string
Modifiers: localized
Default value: "ADMIN"
BoxMaterial
Type: Material
Default value: Material'InterfaceContent.ScoreBoxA'
Continue
Type: string
Modifiers: localized
Default value: " Press [Fire] to continue!"
DeathsText
Type: string
Modifiers: localized
Default value: "DEATHS"
Ended
Type: string
Modifiers: localized
Default value: "The match has ended."
Type: string
Modifiers: localized
Default value: "Elapsed Time:"
FPH
Type: string
Modifiers: localized
Default value: "FPH"
FragLimit
Type: string
Modifiers: localized
Default value: "FRAG LIMIT:"
GameType
Type: string
Modifiers: localized
Default value: "GAME"
MapName
Type: string
Modifiers: localized
Default value: " in "
MaxLives
Type: string
Modifiers: localized
Default value: "MAX LIVES:"
NetText
Type: string
Modifiers: localized
Default value: "NET"
PingText
Type: string
Modifiers: localized
Default value: "PING:"
PlayerText
Type: string
Modifiers: localized
Default value: "PLAYER"
PointsText
Type: string
Modifiers: localized
Default value: "SCORE"
RankText
Type: string
Modifiers: localized
Default value: "RANK"
Restart
Type: string
Modifiers: localized
Default value: " You were killed. Press Fire to respawn!"
Spacer
Type: string
Modifiers: localized
Default value: " "
TimeLimit
Type: string
Modifiers: localized
Default value: "REMAINING TIME:"
TimeText
Type: string
Modifiers: localized
Default value: "TIME:"
Internal variables
FPHTime
Type: float
MatchIDText
Type: string
Modifiers: localized
Default value: "UT2003 Stats Match ID"
NotReadyText
Type: string
Modifiers: localized
Default value: "NOT RDY"
OutFireText
Type: string
Modifiers: localized
Default value: " You are OUT. Fire to view other players."
OutText
Type: string
Modifiers: localized
Default value: "OUT"
PRIArray
Type: PlayerReplicationInfo
Array size: 32 (MAXPLAYERS
)
ReadyText
Type: string
Modifiers: localized
Default value: "READY"
SkillLevel
Type: string
Array size: 8
Modifiers: localized
all accesses are clamped (0,7)
Default value, index 0: "NOVICE"
Default value, index 1: "AVERAGE"
Default value, index 2: "EXPERIENCED"
Default value, index 3: "SKILLED"
Default value, index 4: "ADEPT"
Default value, index 5: "MASTERFUL"
Default value, index 6: "INHUMAN"
Default value, index 7: "GODLIKE"
Default values
Property | Value |
---|---|
HUDClass | Class'XInterface.HudBase' |
Functions
Events
UpdateScoreBoard
Overrides: ScoreBoard.UpdateScoreBoard
Other instance functions
DrawMatchID
DrawNetInfo
DrawTitle
UpdatePrecacheFonts
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials