Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ScoreBoardDeathMatch (UT2003)

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UT2003 Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch
Package: 
XInterface
Direct subclasses:
MutantScoreboard, ScoreBoardInvasion, ScoreBoardLMS, ScoreBoardTeamDeathMatch
This class in other games:
UT2004

null

Constants

MAXPLAYERS

Value: 32


Properties

Property group 'ScoreBoardDeathMatch'

AdminText

Type: string

Modifiers: localized


Default value: "ADMIN"

BoxMaterial

Type: Material


Default value: Material'InterfaceContent.ScoreBoxA'

Continue

Type: string

Modifiers: localized


Default value: " Press [Fire] to continue!"

DeathsText

Type: string

Modifiers: localized


Default value: "DEATHS"

Ended

Type: string

Modifiers: localized


Default value: "The match has ended."

FooterText

Type: string

Modifiers: localized


Default value: "Elapsed Time:"

FPH

Type: string

Modifiers: localized


Default value: "FPH"

FragLimit

Type: string

Modifiers: localized


Default value: "FRAG LIMIT:"

GameType

Type: string

Modifiers: localized


Default value: "GAME"

MapName

Type: string

Modifiers: localized


Default value: " in "

MaxLives

Type: string

Modifiers: localized


Default value: "MAX LIVES:"

NetText

Type: string

Modifiers: localized


Default value: "NET"

PingText

Type: string

Modifiers: localized


Default value: "PING:"

PlayerText

Type: string

Modifiers: localized


Default value: "PLAYER"

PointsText

Type: string

Modifiers: localized


Default value: "SCORE"

RankText

Type: string

Modifiers: localized


Default value: "RANK"

Restart

Type: string

Modifiers: localized


Default value: " You were killed. Press Fire to respawn!"

Spacer

Type: string

Modifiers: localized


Default value: " "

TimeLimit

Type: string

Modifiers: localized


Default value: "REMAINING TIME:"

TimeText

Type: string

Modifiers: localized


Default value: "TIME:"

Internal variables

FPHTime

Type: float


MatchIDText

Type: string

Modifiers: localized


Default value: "UT2003 Stats Match ID"

NotReadyText

Type: string

Modifiers: localized


Default value: "NOT RDY"

OutFireText

Type: string

Modifiers: localized


Default value: " You are OUT. Fire to view other players."

OutText

Type: string

Modifiers: localized


Default value: "OUT"

PRIArray

Type: PlayerReplicationInfo

Array size: 32 (MAXPLAYERS)


ReadyText

Type: string

Modifiers: localized


Default value: "READY"

SkillLevel

Type: string

Array size: 8

Modifiers: localized

all accesses are clamped (0,7)

Default value, index 0: "NOVICE"

Default value, index 1: "AVERAGE"

Default value, index 2: "EXPERIENCED"

Default value, index 3: "SKILLED"

Default value, index 4: "ADEPT"

Default value, index 5: "MASTERFUL"

Default value, index 6: "INHUMAN"

Default value, index 7: "GODLIKE"

Default values

Property Value
HUDClass Class'XInterface.HudBase'

Functions

Events

UpdateScoreBoard

simulated event UpdateScoreBoard (Canvas Canvas)

Overrides: ScoreBoard.UpdateScoreBoard


Other instance functions

DrawMatchID

function DrawMatchID (Canvas Canvas, int FontReduction)


DrawNetInfo

function DrawNetInfo (Canvas Canvas, int FontReduction, int HeaderOffsetY, int PlayerBoxSizeY, int BoxSpaceY, int BoxTextOffsetY, int OwnerOffset, int PlayerCount, int NetXPos)


DrawTitle

function DrawTitle (Canvas Canvas, float HeaderOffsetY, float PlayerAreaY)


UpdatePrecacheFonts

function UpdatePrecacheFonts ()


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials