Gah - a solution with more questions. – EntropicLqd
UE2:ScoreMonkey (U2)
- Package:
- U2
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$Author$ $Date$ $Revision$
Constants[edit]
TotalScores[edit]
Value: 44
Properties[edit]
ScoreData[edit]
Type: ScoreInfoT
Array size: 44 (TotalScores
)
Default value, index 0:
Member | Value |
---|---|
ScoreGroup | "Artifact" |
ScoreType | "Capture" |
Default value, index 1:
Member | Value |
---|---|
ScoreGroup | "Artifact" |
ScoreType | "Teammate capture" |
Default value, index 10:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Small turret" |
Default value, index 11:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Harbinger" |
Default value, index 12:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Juggernaut" |
Default value, index 13:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Raptor" |
Default value, index 14:
Member | Value |
---|---|
ScoreGroup | "Hack" |
ScoreType | "Assist" |
Default value, index 15:
Member | Value |
---|---|
ScoreGroup | "Hack" |
ScoreType | "Deploy point" |
Default value, index 16:
Member | Value |
---|---|
ScoreGroup | "Hack" |
ScoreType | "Energy source" |
Default value, index 17:
Member | Value |
---|---|
ScoreGroup | "Hack" |
ScoreType | "Door" |
Default value, index 18:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Heal time" |
Default value, index 19:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Health pack" |
Default value, index 20:
Member | Value |
---|---|
ScoreGroup | "Artifact" |
ScoreType | "Picked up dropped artifact" |
Default value, index 21:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Repair time" |
Default value, index 22:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Repair pack" |
Default value, index 23:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Resupply time" |
Default value, index 24:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Resupply pack" |
Default value, index 25:
Member | Value |
---|---|
ScoreGroup | "Revive" |
ScoreType | "Revive" |
Default value, index 26:
Member | Value |
---|---|
ScoreGroup | "Artifact" |
ScoreType | "Carrying artifact" |
Default value, index 27:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Denied artifact capture" |
Default value, index 28:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Defended artifact carrier" |
Default value, index 29:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Defended dropped artifact" |
Default value, index 30:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Defended energy source" |
Default value, index 31:
Member | Value |
---|---|
ScoreGroup | "Artifact" |
ScoreType | "Recovered artifact" |
Default value, index 32:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Defended hacker" |
Default value, index 33:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Defended icon node" |
Default value, index 34:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Artifact carrier" |
Default value, index 35:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Base defender" |
Default value, index 36:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Hacker" |
Default value, index 37:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Headshot" |
Default value, index 38:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Self" |
Default value, index 39:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Teammate" |
Default value, index 40:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Healed artifact carrier" |
Default value, index 41:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Monster kill" |
Default value, index 42:
Member | Value |
---|---|
ScoreGroup | "Artifact" |
ScoreType | "Stole artifact" |
Default value, index 43:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Repaired artifact carrier" |
Default value, index 44:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Resupplied artifact carrier" |
Default value, index 45:
Member | Value |
---|---|
ScoreGroup | "Resupply" |
ScoreType | "Supplying the enemy" |
Default value, index 46:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Vehicular manslaughter" |
Default value, index 47:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Deployable" |
Default value, index 48:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Player" |
Default value, index 49:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Deployable fragged player" |
Default value, index 50:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Giant turret" |
Default value, index 51:
Member | Value |
---|---|
ScoreGroup | "Frag" |
ScoreType | "Medium turret" |
Structs[edit]
ScoreInfoT[edit]
Modifiers: native