My program doesn't have bugs. It just develops random features.

UE2:Scout (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Pawn >> Scout
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UDK, UT3

Scout used for path generation.

Properties[edit]

MaxLandingVelocity[edit]

Type: float

Modifiers: const


Default values[edit]

Property Value
AccelRate 1.0
bBlockActors False
bBlockPlayers False
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
CollisionRadius 52.0

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay