Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ScriptedTexture (U2)

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U2 Object >> Material >> RenderedMaterial >> BitmapMaterial >> ScriptedTexture
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK

ScriptedTexture: A scriptable Unreal texture This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Client[edit]

Type: Actor


OldRevision[edit]

Type: int

Modifiers: transient, const


RenderTarget[edit]

Type: int

Modifiers: const, transient


RenderViewport[edit]

Type: Viewport

Modifiers: const, transient


Revision[edit]

Type: int

Modifiers: transient


Native functions[edit]

DrawPortal[edit]

native final function DrawPortal (int X, int Y, int Width, int Height, Actor CamActor, Object.Vector CamLocation, Object.Rotator CamRotation, optional int FOV, optional bool ClearZ)


DrawText[edit]

native final function DrawText (int StartX, int StartY, coerce string Text, Font Font, Object.Color Color)


DrawTile[edit]

native final function DrawTile (float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Material Material, Object.Color Color)


SetSize[edit]

native final function SetSize (int Width, int Height)


TextSize[edit]

native final function TextSize (coerce string Text, Font Font, out int Width, out int Height)