My program doesn't have bugs. It just develops random features.

UE2:ScriptedTexture (UT2003)

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UT2003 Object >> Material >> RenderedMaterial >> BitmapMaterial >> ScriptedTexture
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2004, UT3, UDK

ScriptedTexture: A scriptable Unreal texture This is a built-in Unreal class and it shouldn't be modified.

Properties

Client

Type: Actor


OldRevision

Type: int

Modifiers: transient, const


Default value: -1

RenderTarget

Type: int

Modifiers: const, transient


RenderViewport

Type: Viewport

Modifiers: const, transient


Revision

Type: int

Modifiers: transient


Native functions

DrawPortal

native final function DrawPortal (int X, int Y, int Width, int Height, Actor CamActor, Object.Vector CamLocation, Object.Rotator CamRotation, optional int FOV, optional bool ClearZ)


DrawText

native final function DrawText (int StartX, int StartY, coerce string Text, Font Font, Object.Color Color)


DrawTile

native final function DrawTile (float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Material Material, Object.Color Color)


SetSize

native final function SetSize (int Width, int Height)


TextSize

native final function TextSize (coerce string Text, Font Font, out int Width, out int Height)